MARRelics-1.20.1-1.0.2.jar
Curse Maven Snippet
What's new
Fixed
- Dedicated servers. The mod crashed a dedicated server on startup — the client-only config screen was being pulled in while the server was still constructing the mod. Servers load it cleanly now.
- Prism of Retribution no longer fires its second ability at damage from your own relics. Scorched Earth, a Blood Rapier wound and a Blood Grimoire sentence each counted as a sword going in, so a cornered enemy was run through once per tick of them. It answers real strikes only.
- Scorched Earth deals magic damage instead of posing as a plain player attack. Armour no longer reduces it and the Crimson Shield no longer blocks it — but the kill, the drops and the experience are still yours.
- Scorched Earth no longer swallows your next Epic Fight swing at an enemy standing in the fire.
- Doom's finishing blow is pure damage now, like every other pulse of the curse.
- Blood Grimoire no longer tears up a sentence when its owner steps into another dimension, and still awards the seal when somebody else lands the killing blow on a marked boss.
- Blood Rapier wounds keep crediting their owner across dimensions.
- War Helmet lifts the duel lock from a participant who was pulled out of the arena's dimension, instead of leaving them with a locked screen until relog.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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