mariculture-0.5.0+mc26.1.2-neoforge.jar
Curse Maven Snippet
What's new
Now requires Curios.
- Rings, bracelets and necklaces go in Curios' ring, bracelet and necklace slots. With extra slots from other mods, the strongest piece of each kind counts; turn on
jewelry.extra_slots_stackto make every slot count. Jewelry worn in the old built-in slots of a 0.4.1 world is not carried over: take it off with the Mirror before updating. - Jewelry still stays on you when you die, unless
jewelry.drops_on_deathis on (a Reaper piece still keeps it). - The Mirror's three wear slots show the first Curios ring, bracelet and necklace slot.
- The Mirror's texture now matches the Magic and Celestial Mirrors.
- New: a Mariculture advancement tab (16 goals), a grouped creative tab, and fluid tags for molten metals, fish oil and liquid experience (
c:molten_<name>,c:fish_oil,c:experience). - NeoForge 1.21.1 and 26.1.2: item data (fish genes, eggs, jewelry, stored energy) now lives in named components such as
mariculture:fish. Items from 0.4.1 worlds still work and move over on their own. - Fixed (NeoForge 1.21.1 and 26.1.2): Mariculture rods took no Lure, Luck of the Sea, Unbreaking or Mending. They are also in
c:tools/fishing_rodnow, and the fluid buckets inc:buckets.
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