Mariculture Reborn

Catch and breed 60+ kinds of fish, grow pearls for enchanted jewelry and dive in scuba gear. joshiejack's 1.7.10 Mariculture, ported.
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mariculture-0.5.0+mc1.20.1-forge.jar

File namemariculture-0.5.0-mc1.20.1-forge.jar
Uploader
OculifelisOculifelis
Uploaded
Nov 9, 2026
Downloads
21
Size
2.7 MB
Mod Loaders
Forge
File ID
9528457
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mariculture-reborn-1793503:9528457")

Learn more about Curse Maven

What's new

Now requires Curios.

  • Rings, bracelets and necklaces go in Curios' ring, bracelet and necklace slots. With extra slots from other mods, the strongest piece of each kind counts; turn on jewelry.extra_slots_stack to make every slot count. Jewelry worn in the old built-in slots of a 0.4.1 world is not carried over: take it off with the Mirror before updating.
  • Jewelry still stays on you when you die, unless jewelry.drops_on_death is on (a Reaper piece still keeps it).
  • The Mirror's three wear slots show the first Curios ring, bracelet and necklace slot.
  • The Mirror's texture now matches the Magic and Celestial Mirrors.
  • New: a Mariculture advancement tab (16 goals), a grouped creative tab, and fluid tags for molten metals, fish oil and liquid experience (c:molten_<name>, c:fish_oil, c:experience).
  • NeoForge 1.21.1 and 26.1.2: item data (fish genes, eggs, jewelry, stored energy) now lives in named components such as mariculture:fish. Items from 0.4.1 worlds still work and move over on their own.
  • Fixed (NeoForge 1.21.1 and 26.1.2): Mariculture rods took no Lure, Luck of the Sea, Unbreaking or Mending. They are also in c:tools/fishing_rod now, and the fluid buckets in c:buckets.

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