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Mannequin

Unlisted
An all-in-one NPC posing and customization mod.

File Details

0.3.0

  • B
  • Apr 27, 2026
  • 1.17 MB
  • 304
  • 1.21.11
  • Fabric

File Name

mannequin-0.3.0.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mannequin-1521171:7999375"
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Features

  • Render Export (F7) screen rework! It has been remade from the ground up using our in-house custom elements for a greater user experience, with additional improvements:
    • Added the "AO Map" export mode (vanilla-only);
      • The goal of this mode is, by applying the AO Map over the "No Shading" layer with the Multiply blending mode, to achieve a close result to a Vanilla screenshot.
    • "No Shading" now works across terrain;
    • "Part Map" received improvements, so it should be more reliable.
    • The output folder in the UI no longer shows the absolute path to the folder, showing just the name of the output folder instead.
    • A lot of the UI elements use custom pixel icons for more pleasant visuals.
    • Stronger Mannequin brand identity through the use of a consistent orange and neutral palette.
    • [EXPERIMENTAL] Fixed occasional black outlines on edges when using anti-aliasing.
  • Added emissive texture support. This means that certain mobs with glowing parts will now have them displayed correctly.
  • You are now able to retarget the overlays into the Reference Window.
  • Added ability to use a custom overlay in the Overlays & Scene (O) menu with transparency controls.
  • 3D Skin Layers are now usable with Iris Shaders.
  • Certain skins no longer retain 2D layers despite 3D Skin Layers being enabled.
  • Re-added "Item" & "Ender Dragon" models.
  • Item outlines no longer flicker and have "shaded" bits.
  • Moving or rotating a specific limb is now more intuitive, in line with what a user might expect.
  • Added ability to scale crowds, along with the undo/redo compatibility.
  • Attached limbs to a specific limb no longer appear selected.
  • Fixed the quick "snap" bug when dragging something, taking a frame or two to catch up to the new position.
  • Re-added missing toggles for bow states, crossbow states, etc. Access them by right-clicking the corresponding hand button with the item is in the hand.

Removals

  • Removed "Breathing" toggle, as it is useless at the moment.