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Mannequin

Unlisted
An all-in-one NPC posing and customization mod.

File Details

0.1.3

  • B
  • Apr 22, 2026
  • 836.36 KB
  • 41
  • 1.21.8
  • Fabric

File Name

mannequin-0.1.3.jar

Supported Versions

  • 1.21.8

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mannequin-1521171:7968113"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • [EXPERIMENTAL] [QA UNTESTED] [ALPHA] [IN HEAVY DEVELOPMENT] [UNSTABLE] [RADIOACTIVE] [HAZARDOUS] [GROK CODED THIS IN] Changed Spawn Egg texture. Proceed with caution. May lead to crashes and a wipe of your system root directory.
  • Downgraded Fabric Loader requirement to 0.18.0.
  • Added 3D Skin Layers compatibility.
  • Held items (main hand & off-hand) are now selectable parts in the posing editor.
  • Scaling now uses the ghost clone preview system, consistent with translate and rotate modes.
  • Part selection got more reliable. It should now select parts correctly in a lot more cases.
  • Fixed armor and held items not following poses on non-player entity models.
  • Fixed models flipping their orientation when snapped to ±90 degree rotation values.
  • Added visual render export states during rendering, detailing which capture phase you're currently on.
  • A number of Iris-related changes and/or improvements have been made:
    • A UI warning is now shown when Iris is detected, and options incompatible with Iris (such as No Sky and No Shading) are automatically disabled with a note;
    • Capture modes relying on masking out the sky will not do so when shaders are enabled;
    • The Iris outline fallback is disabled during render exports, preventing selection outlines from bleeding into captures;
    • The camera mode / freecam overlay text is now hidden during render exports;
    • Reference Window is disabled when using shaders.
  • Fixed normal maps getting distorted when the subject is close to the camera or near the edges of the screen.
  • Fixed entity preview thumbnails in the model browser being incorrectly scaled for non-standard model sizes.
  • Improved Advanced Normals: each armor slot (head, chest, legs, feet) now receives a distinct highlight color, and held items use separate tints per hand.