File Details
mana-and-artifice-1.5.0.0.jar
- A
- Oct 25, 2021
- 21.08 MB
- 879
- 1.16.5+2
- Forge
File Name
mana-and-artifice-1.5.0.0.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
Curse Maven Snippet
General
=====================================
- Added support for seasonal events
- Halloween is 7 days before / 1 day after
- Added search to the Inscription Table gui
- Added search to the Book of Rote gui
- Added search to the Wandering Wizard gui
- Added simple chainmail crafting recipes
API
=====================================
- The API can now register new cantrips
- The API can now spawn raids at will
- Components can now override the spell's target when cast
- Spell Contexts now have a metadata object so components/shapes can share data between applications
- Added a hook to spawn a "presentation entity" - the floating glowing item entities
- Added new tools to easily search the area around a tile entity for blocks and cache them
- Improved multiblock support
Enchantments
=====================================
- Fixed beheading to use proper percentages
- Fortune rings can now be enchanted with fortune at the runic anvil to enhance their effect
- The ring's base level is added to the enchantment level
Artifice
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- Slipstream Generators now only project in one direction
- Slipstream Generators now can stack to increase the overall direction up to 250 blocks
- Slipstream Generators now work horizontally
Sorcery
=====================================
- Added chain shape
- Added exchange component (ALL)
- Added shear component (ALL)
- Added wind wall component (ALL)
- Added levitate component (ALL)
- Added fossilize component (UNDEAD)
- Crystallize base health per magnitude increased to 20 from 10
- Summon now has magnitude for max health
- Ley Line Transport has been renamed to Eldrin Flight
- Eldrin Flight is now exclusive to the Council
- Summon Spectral Horse now counts against the summon cap
- Effects that spawn fire now spawn soul fire under the correct conditions
- Nethergate + Crystallize no longer dupe
- Decoy and Animus now override the spell's target, causing subsequent components to affect the summoned entity
- Mage lights can be colored either by holding dye in the offhand at the time of casting or by right clicking an existing light with dye
- Cauterize now requires damage to be done in order to apply the healing effect
- Living Bomb now spreads itself when it ends to nearby mobs affected by the explosion
- Randomly generated spells are now significantly more useful
Visuals
=====================================
- Rewrote the underlying M&A particle engine
- Much more flexibility and control while maintaining efficiency
- Replaced several block and item models/textures
- Aranai, you are amazing.
- Added 6 new sets of decoration blocks
- Arcane Stone
- Vinteum Arcane Stone
- Chimerite Arcane Stone
- Arcane Sandstone
- Vinteum Arcane Sandstone
- Chimerite Arcane Sandstone
- Improved GUI rendering for several items, including normalizing most rotations
- blocks whose models are being replaced in a future update were not done due to time constraints
- Several blocks that were 2 blocks high have been replaced with a single lower block and empty filler blocks above
- The end result is that they look the same and function the same, but multiblocks will render the whole thing on the first layer
- This should help lower confusion
- This also gets around block model height limits
Balance
=====================================
- Increased Amulet of Warding protection to 20% from 10%
- Increased Amulet of the Battlemage bonus to 15% from 10%
- Emanation now requires line of sight to affect things
- Slightly lowered health of faction mobs
- Split motes into lesser/greater motes
- Lesser motes are the result of rituals
- Greater motes require the new Eldrin Altar
Manaweaving
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- Manaweaving wand tiers have been reworked
- Vinteum manaweaving wand has 25 charges and then must be remade
- Chimerite manaweaving wand has no durability
- Manaweaving recognition has been significantly improved
- It is now driven by a neural network
- The math behind resolving directional manaweaves has been redone, it's much more accurate now
- There is still room for improvement (for example it still struggles with square vs circle)
- I will continue to iterate on this
- Reworked the cantrips UI to account for new cantrips (pagination)
- Added new cantrip (Gust)
- Added new cantrip (Drought)
- Added new manaweaving shape (Slash)
- Added new manaweaving shape (Backslash)
- Added new manaweaving shape (Star - currently unused but fun to draw)
- Manaweaving wands can be bound to a manaweaving altar by sneak+rclick
- This causes patterns drawn within range to automatically go to that specific altar
- Manaweaving altars have a quick re-craft feature provided you have the mana and the items
- Manaweave particles now slightly change based on faction
- Improved floating manaweave rendering
Configurability
=====================================
- Mob spawns are fully configurable, both by dimension and by biome. Weights, blacklists, you name it.
- They have their own config file. Have fun.
- Added a "lite mode" config, causing the Ritual of Arcana to immediately rote the spell that you make with it
- Vinteum veins are configurable (weight, vein size, max Y)
- Spell parts can be blacklisted by dimension or by biome type
- Phylacteries have two configs to control whether or not they allow bosses
- Collect, allowing players to fill them by fighting bosses
- Spawn, allowing them to be spawned using a filled phylactery
- Phylacteries kills required to fill is now configurable
- Average manaweave cost is now configurable (used for refunding mana from patterns)
- Melee Distance is now configurable, for features that specify "melee distance" such as shield retaliation
- Several features of the new armors are configurable
- Added a config to set the % of tasks required to complete a tier
- Added a config to allow wellsprings to spawn with no affinity, allowing them to be set when captured the first time
Factions
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- Added faction armors, powerful T5 armors that grant unique benefits
Constructs
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- Constructs now properly render their name from a name tag
- Constructs that are named and returned to a workbench will keep their name when re-summoned
- Chimerite Crystals can now be silk touched
Rituals
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- Rituals now correctly render their reagents in the center
- Ritual kits no longer bypass ritual start requirements
Ley Lines
=====================================
- Ley Lines in general are now called Eldrin Wellsprings
- Wellsprings now generate appropriate to their biome
- There's still an intentional chance for any affinity, it's more likely to match up though
- Wellsprings can be captured by building a multiblock around them
- Added a new crafting setup including a multiblock called the Eldrin Altar, which uses Wellspring Power