File Details
mna-forge-1.20.1-3.0.0.4-all.jar
- B
- Jan 14, 2024
- 28.43 MB
- 4.2K
- 1.20.1
- Forge
File Name
mna-forge-1.20.1-3.0.0.4-all.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Additions
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Added the ability for addons to register new codex category tabs
Added a config value for T5 max spell complexity
Bug Fixes
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Fixed recipe insertion in the magician's workbench - shaped recipes will restore correctly when remembered
Fixed a sided inventory bug with the magician's workbench
Fixed an incorrect success code when chopping trees
Fixed an issue with constructs activating blocks where items could be removed
Fixed an issue where cantrips casting a transcribed spell would not remove their modifiers correctly
Fixed an issue where a duplicate homestead would still create the homestead block but blank, and added a more clear message when it fails
Fixed a rendering issue with pinned rituals
Fixed an issue where channeling would not correctly double channel durations under certain circumstances
Fixed an issue with shear and flower pots where the flower would be voided
Fixed an issue with the magician's workbench such that it handles remainder items from crafting (like farmer's delight bowls) more cleanly
Fixed an issue where the Practitioner's Pouch UI wouldn't update with externally initiated inventory changes while open (such as picking up an item)
Fixed an issue where the Practitioner's Pouch wouldn't properly supply spell reagents from all linked sources
Fixed several recipes for arcane stone block variants
Fixed an issue where constructs would attack all faction mobs when you didn't have a faction
Fixed a couple issues in the codex where pages showed earlier than they should
Fixed construct mining and adventuring not properly rolling loot tables
Balance Changes
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Increased the maximum number of patches on a practitioner's pouch to 4 (up from 3)
Updated construct attributes and how the affinity affects them
Air: Faster move speed, +0.25 knockback/point, +1 ranged damage/2 points, kinetic damage resist
Earth: +1 physical damage increase/2 points, +1 armor/point, +1 toughness/2 points, physical damage resist
Fire: 1s/point of ignition when attacking, fire/lava/explosion/lightning damage resist
Water: +5 buoyancy/point, +4 perception/point, +10% fluid capacity/point, attacks slow targets, frost/drown damage resist
Arcane: 25% increase in mana capacity per point, magic damage resist
Ender: +1 carry capacity/point for each hand, void/dragon breath damage resist
Each affinity, as stated above, grants a fixed amount of resistance to the damage type of 1/2 heart per point. These are all tags that can be expanded to include additional damage types. You DO NOT need to re-craft your constructs; existing ones will update themselves automatically.

