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Majestic

Arcane-celestial magic and adventure — spells, rituals and relics earned by exploring a world of stars and starlight. Early alpha.
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Majestic (0.0.0-beta.21)

File namemajestic-1.21.1-neoforge-21.1.249-0.0.0-beta.21.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Oct 1, 2026
Downloads
6
Size
1.2 MB
Mod Loaders
NeoForge
File ID
9026310
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:majestic-1692772:9026310"

Learn more about Curse Maven

What's new

Majestic 0.0.0-beta.21

Changed

  • The Astral Altar destroys itself when the Warden falls. When the Warden dies, the altar that summoned it fills with smoke and soul fire for five seconds — a full-screen warning with a countdown — and then detonates in a 4-block radius sphere. It hurts and knocks back anyone still standing there (9 damage at the centre, less the further you are), so the warning is not decoration.
  • The Warden's defeat is now permanent. The altar does not drop when it blows, so a Star Fragment can no longer be used to summon it again. The rest of the structure drops as normal rubble.

Fix

  • A failed spell no longer locks your focus. If a cast did nothing (no target, for instance), the spell still went on cooldown. It now only starts its cooldown when the cast actually resolves.
  • First Light is no longer granted for trying to use the focus — only for successfully casting a spell.
  • Spell failure messages are now translated ("No target", "Not enough essence", remaining cooldown). Messages that are not translation keys are still shown as-is, so third-party spells keep working.

Technical Changes

  • The altar's multiblock shape is now defined in a single place instead of being duplicated across three classes.
  • Almanaq spell, ritual and research-node JSON is generated through almanac_core's own codecs, so the schema is owned by the library and can no longer drift out of sync silently.
  • Removed unused code: two GeckoLib render base classes with no entities attached, an arena SavedData that was never hooked up, an empty mob folder and an empty entity tag.
  • Renamed the overworld spawn modifier from night_mobs to overworld_mobs: the name was misleading, since day/night is decided by each creature's own spawn rule, not by the biome modifier.
  • Spanish translation brought back in sync with English (77 keys, parity verified).

Note for server owners: the altar detonation is new and has only been verified on a dedicated server, not in a live playtest. If you already defeated the Warden in an existing world, that altar stays where it is — it only self-destructs for fights that happen after this update.

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