Majestic Terrain (0.2.0-beta.7)
Curse Maven Snippet
What's new
v0.2.0-beta.7 - Biomes now appear with Quark
Fixed
- Silverwood Grove and Deepvein Delve never generated when Quark was installed. Quark
ships Biolith, which hooks the start of the Overworld's
getNoiseBiome(x, y, z, sampler)and answers with its own table, so the hook this mod used (the one-argument variant vanilla delegates to) never ran./majestic_terrain probefound 0 hits and/locate biomefound nothing at any distance. The mod now hooks the four-argument method the world generator actually calls, and runs before Biolith. Measured on the same seed: 0 hits before, 830 after. - Structures anchored to our biomes (Expedition Core's
biome_anchored) read the same method, so they place correctly again with Quark.
Notes
- Already generated chunks do not change; the biomes appear in newly generated terrain.
- Same dependency versions as 0.2.0-beta.6: Expedition Core 0.0.0-beta.8, Majestic Core 0.0.0-beta.4, Majestic Bestiary 0.0.0-beta.12, Vellumli 1.0.0.
- Verified with Biolith on a dedicated server;
locateand the buildings have not been tested on foot with Quark yet.
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