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Majestic Structures

Majestic Structures rebuilds the Overworld's vanilla structures in the Majestic style, starting with the mineshafts: the Order's old workings, dug by the creatures of the Majestic Bestiary. Every replacement can be switched off from the config.
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Majestic Structures (0.2.0-beta.4)

File namemajestic_structures-1.21.1-neoforge-21.1.249-0.2.0-beta.4.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Oct 11, 2026
Downloads
8
Size
118.6 KB
Mod Loaders
NeoForge
File ID
9124287
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:majestic-structures-1725421:9124287"

Learn more about Curse Maven

What's new

v0.2.0-beta.4 - Manor Size

Fixed

  • The manor is no longer gigantic. The worldgen shipped size: 7 and max_distance_from_center: 96, which assembled 50 to 74 pieces per manor (measured over 8 seeds with the workshop simulator). The vanilla woodland mansion is about eleven rooms, so this was four to six times too large.
  • Both values are now size: 3 and max_distance_from_center: 40. The same simulator now reports 14 to 16 pieces, with 0 unreachable pieces and 0 misaligned door apertures.
  • The surplus is what made the manor read as broken rather than merely asymmetric: the pools fall back to cap_pool, so with dozens of pieces the leftover gaps were filled with 7x5 terraces and small conservatories wedged wherever they fitted.

Added

  • The workshop now records the simulated piece count, reachability and door alignment at the shipped values in structures/manor/previews/layout_report.txt.
Verified by simulation, not yet on foot in-game.