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Majestic Bestiary

Shared creature library of the Majestic ecosystem: undead, goblins, dire wolves, elves, mages, draconids, giants and more.
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Majestic Bestiary (0.0.0-beta.9)

File namemajestic_bestiary-1.21.1-neoforge-21.1.249-0.0.0-beta.9.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Oct 4, 2026
Downloads
32
Size
397.8 KB
Mod Loaders
NeoForge
File ID
9053364
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:majestic-bestiary-1716117:9053364"

Learn more about Curse Maven

What's new

v0.0.0-beta.9 - The twelve, remodelled

Changed

  • All twelve creatures move to the v2 models. 227 more cubes across the set — from 551 to 778. The silhouette is unchanged; what changed is that edges are defined, the seams between pieces read, and faces have features instead of being a flat mass. The Goblin is the clearest example: its hood, face and club are legible where before they ran together.

Notes

  • Nothing in code changed. The v2 models keep the same geo identifiers, the same animation names and the same texture sizes, and no bone was dropped — verified on all twelve before swapping, cube count included. The centaur and the wolf are quadrupeds and keep their four-leg skeletons.
  • The Xaero minimap icons are still the v1 renders: the workshop's v2 output does not include them, so the icon silhouette is one revision behind the model it stands for.
Early alpha. Content is still being built out — expect changes between versions. None of the twelve has been seen in game with the v2 models yet.