Majestic Bestiary (0.0.0-beta.9)
Curse Maven Snippet
What's new
v0.0.0-beta.9 - The twelve, remodelled
Changed
- All twelve creatures move to the v2 models. 227 more cubes across the set — from 551 to 778. The silhouette is unchanged; what changed is that edges are defined, the seams between pieces read, and faces have features instead of being a flat mass. The Goblin is the clearest example: its hood, face and club are legible where before they ran together.
Notes
- Nothing in code changed. The v2 models keep the same geo identifiers, the same animation names and the same texture sizes, and no bone was dropped — verified on all twelve before swapping, cube count included. The centaur and the wolf are quadrupeds and keep their four-leg skeletons.
- The Xaero minimap icons are still the v1 renders: the workshop's v2 output does not include them, so the icon silhouette is one revision behind the model it stands for.
Early alpha. Content is still being built out — expect changes between versions. None of the twelve has been seen in game with the v2 models yet.
This mod has no additional files

