Magneticraft
Magneticraft is a mod for those looking for more realistic approach to machines and factories.
The mod includes huge multiblocks structures, a variety of machines, it's own power system (partially compatible with RF), heat mechanics, conveyor belts, pneumatic tubes and much more.
Some screenshots:
Whats in the mod?
- Metallic Items: ingots, double plates, heavy plates, nuggets, chunks, dusts, rocky chunks
- Tools: hammers, wrench, voltmeter, copper coil, thermometer
- Multiblocks: solar panel, grinder, sieve
- Crafting items
- Decoration blocks
- Ores and ingot blocks
- Crushing table and Sluice box
- Battery block
- Electric furnace
- Infinite Energy Block
- Combustion chamber, Boiler, Heat sink
- Conveyor belts, Inserter
- Infinite Water generator
- Thermopile
- Electric Heater, RF heater
- Feeding through
- Electric connector, Electric pole, Electric cable, Electric Pole Transformer
- Iron fluid pipe
- Pneumatic tube, Restriction tube
- Relay, Filter
- Fabricator
Unfinished stuff
- Batteries items
- Mod Manual in-game book
- Computer, Mining robot, Floppy discs
- Gears and upgrades
- Wooden boxes and storage solutions
- Variety of multiblock parts
- Infinite heat, infinite steam
- Airlock customization
- Finish Multiblocks: Shelving unit, Small steam engine, solar tower, solar mirror, container, pumpjack
- Flexible Wind turbine
- Small fluid tank, Tesla tower
- Multiblocks Big Steam boiler, Big combustion chamber
- Brick furnace
- Transposer
- RF Transformer
Mod spotlights
Spotlight by Kelley Engineering
Spotlight by TheTechDragonChannel
FAQs
Q: Is the mod in development?
A: No
Q: Can I add this to my Modpack?
A: Yes, as long as you have a reference back to this post.
Q: Can I fork the mod, update it and redistribute a new version?
A: Yes, the mod is open source, so you just have to make sure to keep same license
Q: How do you convert RF/FE into Electricity (Joules)?
A: Use a RF transformer.
Q: How do you convert Electricity (Joules) into RF/FE?
A: Just attach a connector to the side of a RF/FE machine to power it.
Q: Does the mod support custom CraftTweaker recipes in machines?
A: Yes, checkout the documentation here.
Contacting Us
We have a discord channel, where you can ask questions, suggest new features and get all the news from the mod.
Special thanks to:
- CyanideX for helping/doing some of the textures.
- Yulife for helping with some of the textures.
- DivineAspect for helping us lay things out and for helping come up with ideas.
1.7.10 Information (1.7.10 is no longer supported)
Magneticraft is a mod for those looking for more realistic approach to machines and factories.
This mod introduces two types of energy: Electricity and Heat, as well as many machines producing them, converting them into each other and using them for things such as mining, ore processing or oil processing.
Electricity and Heat can be produced by different sources, including wind, solid fuel, oil, solar panels and others.
Electricity can also be generated from Thermal Expansion RF, RailCraft Charge or IndustrialCraft2 EU and can be converted into RF.
Spotlights:
Spotlight by TechDragon (outdated):
Spotlight update:
IMPORTANT
This mod is built using Forge build 1448. It is recommended that you use at least this version. Also required are:
ForgeMultipart (1.1.2.331): http://minecraft.curseforge.com/mc-mods/229323-forge-multi-part
and CodeChickenCore (1.0.7.47): http://minecraft.curseforge.com/mc-mods/222213-codechickencore
Bug Reports
If mod crashes or you see something in the mod that doesn't work properly, please report the bug on the github bug tracker.
For more information visit: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2294740-magneticraft
how much rate RF :J
Will there be updates to 1.16.5?
So I assume this mod won't be updated anymore?
In reply to Fr4gtastic:
Only if someone decides to update it, either someone with access to this page or someone who decides to fork the mod and create a new page, then returns and advertises their fork in the comments.
right clicking on the blocks crashes my game on the latest version, what is the solution?
In reply to dark_oniox:
I've never seen this bug before, maybe there is a weird interaction between mods? try removing some mods and test if the bug persist.
In reply to dark_oniox:
which blocks exactly?
go to 1.16.4
In reply to anrialgame:
if it were so simple, it would require months of work, countless hours to port and fix bugs. The mod is dead, if I ever go back to modding it will be with a new mod.
Is this mod gonna receive a 1.16 return? I sure do hope so
In reply to the_warplord:
Sorry, but no
Awesome mod!
And, could you please add the possibility to configure the amount of water per tick needed by the Multiblock Boiler to generate steam? Or that there is Multiblock Boiler compatibility for the CraftTweaker? I need to increase that amount for my modpack.
Thanks for the fabulous mod you brought!
Hello, is it possible to somehow make the boiler work with fresh water terrafirmacraft?
Can recipes be added to magneticraft: gasification_unit?
In reply to Forge_User_46828492:
In order to make the boiler work with fresh water it would be necessary an update, which is not happening anytime soon. The gasification unit has craftweaker support, but I just checked and it's not documented. You have the methods:
mods.magneticraft.GasificationUnit.addRecipe(inputStack, outputStack, outputFluid, processTime, minTemperature, useOredict);
mods.magneticraft.GasificationUnit.removeRecipe(inputStack);
The parameters outputStack and outputFluid are both optional, but at least one must be provided.
The parameter processTime is in ticks.
The parameter minTemperature is in kelvin.
The parameter useOredict indicates if the input is an exact match or if equivalent items work too.
Example:
mods.magneticraft.GasificationUnit.addRecipe(<minecraft:iron_ore>, <minecraft:iron_ingot>, null, 200, 500, true);
Note: I don't have time to test the example, but you get the idea.
1.15.2 forge please this is cool
Best mod ever thank you man.
Nevermind.
still good
are there plans to bring back the geothermal pump or the old miner? and is the nuclear reactor a scrapped idea?
In reply to snortfridgemold:
There are no new updates planed for Magneticraft
In reply to cout970:
Why do we need this mod!!!!
I like this mod, but sadly inserters work different than in factorio here. Hope you'll make them more like the original.