Magic Clover Rework

Magic Clover (Forge 1.20.1) Find a four-leaf clover, roll the dice, and watch a random item pop out! WITH IMAGES!
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magicclovermod-1.2.0-1.20.1.jar

File namemagicclovermod-1.2.0-1.20.1.jar
Uploaded
Oct 11, 2026
Downloads
26
Size
57.6 KB
Mod Loaders
Forge
File ID
9140304
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:magic-clover-rework-1334058:9140304")

Learn more about Curse Maven

What's new

Magic Clover 1.2.0 (Minecraft 1.20.1 / Forge 47+)

🇧🇷 Português

Correções

  • Trevo não caía da grama em modpacks. Corrigido o conflito com mods que mexem na quebra da grama (sementes, replantio, ferramentas de área, etc.).
    • O drop agora usa um Global Loot Modifier, que funciona junto com o loot dos outros mods.
    • Foi adicionada uma proteção extra: se outro mod ou datapack impedir o loot modifier de rodar, o mod sorteia o trevo por conta própria. Nunca sorteia duas vezes pela mesma quebra.
    • O trevo só cai de plantas da tag magic_clover:clover_plants (grama, grama alta, samambaia, samambaia grande, small dripleaf, big dripleaf). Quem monta o pack pode ampliar a tag por datapack para incluir plantas de outros mods.
    • Criativo não gera drop.

Novidades

  • Roleta de itens balanceada para modpacks. Antes todos os itens eram sorteados com a mesma chance, então em packs grandes quase só saíam itens de mods. Agora:
    • 60% de chance de sair um item comum do vanilla;
    • 40% de chance de sair um item raro/incomum/épico do vanilla ou item de mod.
    • Configurável em magic_clover-common.toml: [roulette] vanillaCommonPercent (0 a 100, padrão 60).
  • Novo comando /magicclover (alias de /clover; todos os comandos antigos continuam funcionando).
    • /magicclover roulette mostra a divisão atual e quantos itens há em cada grupo no seu pack.
    • /magicclover roulette <0-100> altera a porcentagem (requer OP) e salva na config na hora.
  • /clover config e /clover commands atualizados com a nova opção.

Observações

  • Configs antigas continuam válidas; a chave nova é adicionada automaticamente.
  • A chance de drop da grama (3%) e as chances de azar (TNT/Creeper) não foram alteradas.

🇺🇸 English

Fixes

  • Clover not dropping from grass in modpacks. Fixed the conflict with mods that alter grass breaking (seed drops, replanting, AOE tools, etc.).
    • The drop is now a Global Loot Modifier, which works alongside other mods' loot.
    • Added a safety net: if another mod or datapack prevents the loot modifier from running, the mod rolls the clover itself. It never rolls twice for the same break.
    • The clover only drops from plants in the magic_clover:clover_plants tag (grass, tall grass, fern, large fern, small/big dripleaf). Pack makers can extend the tag with a datapack to include plants from other mods.
    • No drop in creative mode.

New

  • Roulette balanced for modpacks. Previously every item had the same chance, so large packs almost only rolled modded items. Now:
    • 60% chance of a common vanilla item;
    • 40% chance of an uncommon/rare/epic vanilla item or a modded item.
    • Configurable in magic_clover-common.toml: [roulette] vanillaCommonPercent (0–100, default 60).
  • New /magicclover command (alias of /clover; all existing subcommands still work).
    • /magicclover roulette shows the current split and how many items are in each group in your pack.
    • /magicclover roulette <0-100> changes the percentage (OP required) and saves it to the config immediately.
  • /clover config and /clover commands updated with the new option.

Notes

  • Existing configs remain valid; the new key is added automatically.
  • Grass drop chance (3%) and bad-luck chances (TNT/Creeper) are unchanged.

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