Added some enchantments for the Mace:
Extremely rare in Ominous Vaults:
Shockwave: When the enchanted mace lands, it creates a shockwave whose damage and radius scale with fall height plus the fall damage player recived. weapon hit will not trigger shockwave
Concussion: Shockwave hits apply Slowness. Higher enchantment levels increase the effect level and duration, and additionally apply Weakness, Mining Fatigue, and Nausea. Remove a random positive effect at lvl 5. weapon hit increase effect lvl by 1
Implosion: The shockwave no longer knocks enemies outward, but instead pulls them inward. Higher enchantment levels add a suction effect toward the shockwave's center. does nothing without shockwave.
Extremely rare in Ancient Cities:
Echo: When a shockwave is triggered, it triggers additional shockwaves a number of times equal to the enchantment level, each at 50% of the original intensity. does nothing without shockwave.
effects and most values can be configurated