LuxCompanion
A client side companion or prop that provides you with dynamic light
** These are included by default:**
The Fairy

The Drone

The Wisp

The Swarm

Worn — rigidly attached, moving as one with your body:
The Lantern

The Beacon

The Bulb

Join my discord to request more companions: https://discord.gg/6rpRVkjqBV
A light source Companions emit dynamic light (powered by LambDynamicLights), so they illuminates caves, ravines, and late-night builds
Press O to open the Workbench
Choose and customize companions:
Archetype selector — swap between all seven freely
Color matrices — full RGB tint with quick-pick presets
Behavior profile — Steady (calm and close), Orbit (circles you), or Agile (snappy and reactive) (w.i.p)
Transform sliders — fine-tune size, position (X/Y/Z), and rotation (X/Y/Z)
Press L anytime to toggle your companion's light on or off.
🛠️ Bring your own companion Creators can add fully custom companions — no coding required. Drop a folder into .minecraft/luxcompanion/companions/ with a GeckoLib model, texture, animation, and an optional glow mask:
my_dragon/
companion.json { "id": "my_dragon", "name": "My Dragon", "mount": "back" }
model/my_dragon.geo.json
textures/my_dragon.png
textures/my_dragon_glowmask.png (optional — the glowing parts)
animations/my_dragon.animation.json
They can be set to Float beside the player or be worn as attached to the body.
Swing physics — name any bone …_physics and it sways naturally as you move, start, stop, and turn (great for hanging lanterns, ropes, charms)
Emissive glow masks, colorable with the same tint controls
Two ready-to-edit example companions are generated on first launch to learn from
👥 Multiplayer Your companion is client-side and yours to see by default. (Currently working on server sync to see each others companions)
📦 Requirements
GeckoLib
LambDynamicLights

