File Details
lucrpg-1.20.1-2.5.0.jar
- R
- Apr 9, 2026
- 206.82 KB
- 6
- 1.20.1
- Forge
File Name
lucrpg-1.20.1-2.5.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
LucsemporiumRPG v2.5.0
Major content update — all 31 skills now have working gameplay mechanics, XP economy completely rebalanced, new XP sources everywhere, and the Princess Peach glide actually works.
All 31 Skills Now Implemented
Phase 1 — Combat & Utility (new)
- Attack Speed — +0.5% swing speed per point via attribute modifier
- Luck / Loot — +0.1 luck per point via attribute modifier (better loot tables)
- Critical Chance — 1% per point chance to deal 1.5x melee damage, with crit particles and sound
- Lifesteal — heal for pts% of melee damage dealt, with heart particle
- Dodge — 1% per point chance to completely negate an incoming hit, with cloud particles and teleport sound
- Thorns — reflect pts% of incoming damage back to attacker, with damage particles
- Regeneration — passive heal every N ticks (scales faster with more points), requires 70%+ hunger
- Night Vision — permanent night vision at 10+ points, refreshes without flicker
- Fireproof — full fire suppression at 15+ points, partial reduction below that
- Mining Speed — +1% block break speed per point
Phase 2 — Movement (new)
- Glide — Princess Peach style: jump, hold space at peak, hover at that height. Duration: 0.3 seconds per point. Maintains the horizontal speed you had when you jumped. Cloud particles trail below your feet.
- Swim Speed — +1% swim speed per point when swimming, +0.5% when submerged
- Sprint Efficiency — reduces sprint exhaustion proportional to points (40 pts = 40% less hunger drain while sprinting)
- Oxygen — probabilistic air restoration underwater (40 pts = nearly doubles breath time)
Phase 3 — Remaining (new)
- Jump Height — +0.02 Y velocity per point on jump (35 pts = ~2.5 block jump height)
- Arrow Recovery — pts% chance to get the arrow back after firing
- Magnet — pulls nearby items and XP orbs toward you (radius: 2 + pts×0.12 blocks, gentle velocity pull)
Glide Reworked
The glide skill was completely redone with a client-to-server packet system:
- Client detects when you hold SPACE while airborne and sends a packet to the server
- Server locks your Y position at jump peak — you hover, not fall
- Horizontal momentum is captured at glide start and maintained throughout — you keep moving the direction you were going
- Duration: 0.3 seconds per point (25 pts = 7.5 seconds of hover)
- Release space = gravity resumes instantly
- Cloud particle trail while gliding
XP Economy Rebalanced
Level Curve — Stepped Tiers
The old curve was painfully slow (2.5 hours for level 2). New curve:
| Levels | XP per level |
|---|---|
| 1-45 | 80 + level × 20 (starts at 100) |
| 46-50 | 1,000 flat |
| 50-60 | 1,100 flat |
| 60-70 | 1,200 flat |
| 70-80 | 1,300 flat |
| 80-90 | 1,350 flat |
| 90-100 | 1,400 flat |
Level 2 takes ~8 mob kills. Level 100 takes ~138 hours of mixed play. No exponential hell at high levels.
New XP Sources
Combat XP multiplied by 4x (visible RPG orbs everywhere). Plus tons of new gathering sources:
| Activity | XP |
|---|---|
| Kill common hostile | 20 |
| Coal/iron/copper ore | 6 |
| Gold/redstone/lapis ore | 8 |
| Diamond/emerald/ancient debris | 12 |
| Obsidian | 6 |
| Stone/deepslate (15% chance) | 4 |
| Chop small tree (FallingTree aware) | 5 |
| Chop medium tree | 10 |
| Chop large tree | 15 |
| Harvest mature crop | 1 |
| Furnace/blast furnace/smoker pickup | 4 |
| Farmer's Delight crafting (33% chance) | 4 |
| Mekanism finished product | 3 |
| Dirt/sand/gravel (7% chance) | 4 |
| Place finished building block (5% chance) | 1 |
| Catch fish | 3 |
| Catch treasure (fishing) | 8 |
| Breed animals | 2 |
| Villager trade | 3 |
| Anvil use | 4 |
| Shear sheep (20% chance) | 1 |
FallingTree Integration
The mod detects when FallingTree chops an entire tree at once (rapid log break burst within 5 ticks) and awards tree-size XP instead of per-log XP. Small trees = 5, medium = 10, large = 15.
Skill Point Spending Cap
Players can now only put max 2 points per skill per apply action. Prevents dumping all 10 points into one stat. Enforced on both client (button disables) and server (packet clamped).
Gamemode Change Fix
Switching from creative to survival now properly re-applies all RPG attribute modifiers and re-syncs data to the client. Previously, stats could get stuck after a gamemode change.
GUI Improvements
Category tabs (Vitals, Movement, Offense, Defense, Utility) now have:
- Clearly visible labels on ALL tabs at all times (was nearly invisible before due to a color bug)
- Brighter backgrounds: idle 40% alpha, hover 60%, selected 87%
- White text on all tabs (was malformed hex causing invisible text on unselected tabs)
Requirements
- Minecraft 1.20.1
- Forge 47.2.20+
- Java 17+
- Optional: Curios API (shows curio slots in Equipment tab)
- Optional: mcMMO via PlaceholderAPI (hybrid servers)
- Optional: CustomNPCs (quest tracking)
- Optional: SpiritLinks (RPG XP death penalties)

