File Details
lucrpg-1.20.1-2.5.2.jar
- R
- Apr 9, 2026
- 207.17 KB
- 109
- 1.20.1
- Forge
File Name
lucrpg-1.20.1-2.5.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
LucsemporiumRPG v2.5.2
Glide skill rewrite — completely new approach that fixes all previous issues.
Glide Skill — Rewritten from Scratch
The glide skill has been redesigned using a fundamentally different approach. Instead of fighting Minecraft's movement system with server-side velocity hacks and teleportation, the glide now uses vanilla Slow Falling to let the game's own movement handle everything naturally.
What was wrong (v2.5.0 and v2.5.1)
- Player didn't move forward while gliding (server-side input values were stale/zero)
- Speed didn't match actual walk/sprint speed
- Height wasn't captured at the true jump peak
- Particles were invisible (too few, spawned too far below)
- Constant jitter from server fighting with client movement
How it works now
- Jump and hold SPACE — when you reach the peak, glide activates
- Slow Falling effect (amplifier 255) is applied — you hover at your jump peak height
- Walk, sprint, strafe normally — vanilla movement handles it. WASD works exactly like on the ground because the game's own systems are doing the work, not server-side math.
- If you drift below peak height, a gentle Y-only correction nudges you back up
- When time runs out or you release SPACE — the effect is removed and gravity resumes
- Cloud particles puff under your feet while gliding
Duration
- 0.33 seconds per point (6.6 ticks per point)
- 3 points = ~1 second
- 10 points = 3.3 seconds
- 25 points (max) = 8.25 seconds
Speed
- Whatever your actual speed is. Walk speed while walking. Sprint speed while sprinting. RPG Speed bonus included. No artificial multipliers — it's your real movement speed.
Other fixes
- Height is now tracked as a peak — if the glide starts slightly before the true peak, it updates upward
- Disabled while riding a horse, boat, or any mount
- Particles: 5 cloud puffs every 2 ticks at foot level with 0.4 block spread — clearly visible
- Slow Falling effect is cleanly removed when glide ends (no lingering effects)
- Fall damage reset during glide
Requirements
- Minecraft 1.20.1
- Forge 47.2.20+
- Java 17+

