File Details
luckytntlib-1.20-47.2.32.2
- R
- May 16, 2026
- 225.63 KB
- 1.1K
- 1.20.1+1
- Forge
File Name
luckytntlib-1.20-47.2.32.2.jar
Supported Versions
- 1.20.1
- 1.20
Curse Maven Snippet
General
Performance:
- Raytraced explosions now support multi-threading (this is enabled by default, but can be disabled in the config)
- To allow for further optimization on different devices, we have added some settings to the config for multi-threading
- Even when not multi-threaded, raytraced explosions are still much faster now
- Non-raytraced explosions are much faster now at the cost of omitting block updates (the threshold can be adjusted in the config)
Additions:
- You can now enable explosion profiling to benchmark explosions on your device (this is disabled by default, but can be enabled in the config)
- Explosions can now display particles
Changes:
- The "Explosion Performance Factor" and the "Performant Explosion" config values are no longer used, but remain in place to allow for backwards compatability (they will be removed in future versions)
Developers
ImprovedExplosion:
- All old block explosion methods have been deprecated in favor of the new one
- Multi-threading cannot be enabled / disabled by the developer, only the user can decide whether to use it
- To ensure additional work that should complete after an explosion has concluded is executed at the right time, Improved Explosions now support the option to supply a consumer that executes after an explosion finished (only necessary for explosions that run the risk of being multi-threaded, as blocking the main thread is not possible without a deadlock)
- To support custom effects, Improved Explosions can optionally be given a BlockExplosionEffect, which will leave the finishing of the explosion to your provided effect (Try to use the new rule system where possible instead for the best performance)
ExplosionHelper:
- All old explosion methods have been depreacted in favor of the new ones
- All explosions exist in a slow (performing block updates) and fast version
- Additionally, a custom BlockExplosionEffect can be applied to all shapes (Try to use the new rule system where possible instead for the best performance)
Additions (Utility):
- LightUpdateHelper: Helper class for updating direct and indirect lights when using fast removal operations, which would otherwise not update light at all (They are called in Improved Explosions and the ExplosionHelper)
- HeightmapUpdateHelper: Helper class for updating the height maps when using fast removal operations, which would otherwise not update them (They are called in Improved Explosions and the ExplosionHelper)
- BiomeSetter: Similar to the ExplosionHelper, allowing for the modification of biomes in Cube, Sphere, and Cylinder shapes
- ExplosionRule System: See below for full explanation
ExplosionRule System:
- ExplosionRules were introduced to allow the new fast explosion methods to have customizable results for every block they affect
- ExplosionRules must be registered, as they will have to be synched to the client, making it crucial that their behavior on both logical sides is identical
- Custom ExplosionRules can be created, but this mod already provides a large selection of ExplosionRules that can be used to filter blocks, provide block states for placement, or perform logical operations
- ExplosionRules are purely local, as they can only edit one block at a time, making them not applicable in all situations

