lootrun-1.0.7.jar
Curse Maven Snippet
What's new
LootRun 1.0.7 Changelog
Main Changes
- Fixed recipe-derived prices not updating correctly after editing base material prices.
- Fixed manual trade prices being unable to go below LootRun’s default generated price.
- Improved vanilla recipe pricing for armor, tools, buckets, and netherite equipment.
- Rebalanced enchanted book and enchanted gear pricing so high-level enchantments are no longer extremely cheap.
- Fixed price balance issues such as empty buckets vs filled buckets and netherite gear being cheaper than diamond gear.
- Added a search box to the trade terminal shop list.
- Added search support in trade edit mode for both the shop list and item library.
- Fixed trade terminal buttons showing item tooltips from items underneath them.
- Added per-custom-map raid duration settings.
- Fixed some Simple Enemy / TaCZ weapon-kill tasks staying forever on “loading”.
- Added optional PlayerRevive compatibility.
- Fixed PlayerRevive bleed-out or give-up deaths skipping the extraction-failed screen.
- Fixed players returning to the hideout while still stuck in PlayerRevive’s downed state.
- Raid death failure now clears active effects like vanilla death.
Upgrade Notes
- Replace
lootrun-1.0.6.jarwithlootrun-1.0.7.jar. - Both client and server must update.
- Existing player data, custom maps, trade configs, price configs, and RarityCore settings are kept.
- Price rule changes will invalidate old generated price cache and recalculate affected item values.
This mod has no additional files

