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Loot Spots

Place any item in the world as a physical loot pickup that automatically respawns on a timer you set. Glowing pickup markers, a live in-game editor for position, rotation and scale, and full modded item support.

Loot Spots

Turn any item into a persistent, self-refilling loot pickup.

Drop an item anywhere in the world and it becomes a loot spot. Players take it, and it quietly comes back on a timer you set, ready for the next person. No chests, no spawners, no admin babysitting — just the item itself, lying exactly where you placed it.

Built for DayZ-style survival servers, RPG maps, dungeons, quest hubs and event arenas where the same loot needs to keep reappearing.

 


Features

Physical loot spots

Place a real 3D item model in the world, positioned and angled however you like. A rifle laid across a table, a medkit propped against a wall, a key card on a desk — it looks like it belongs there, because it's the actual item model, not a container.

 

Automatic respawn

Every spot has its own timer, set in minutes and seconds. When a player takes the item, it disappears, waits out the timer, and comes back on its own.

Survives restarts

Timers and spot data are stored on the entities themselves. Restart the server mid-countdown and everything picks up exactly where it left off.

Full modded item support

Item NBT is preserved, so guns keep their ammo and attachments, tools keep their enchantments and durability, and custom items from other mods keep whatever data they carry.

Pulsing pickup marker

A glowing ring appears over nearby loot spots so players can spot them at a glance. Aim at one within reach and the ring smoothly fills in — a clear, readable "you can take this" cue that works at any angle and draws over the item so it's never hidden behind geometry.

Fully configurable marker

Set any color you want in hex, tune the pulse speed and brightness range, adjust the click area, or switch the marker off entirely.

Precise interaction

The ring itself is the click target rather than the item's whole bounding box, so tightly packed loot never steals clicks from its neighbours.

Live editing panel

Right-click a spot in creative mode to open a Blender-inspired editor with Move, Rotate, Scale and Time tabs. Color-coded axis sliders (red / green / blue for X / Y / Z) update the item in the world in real time as you drag — the world stays visible behind the panel, so you're always looking at the result, not a preview.

Buttons for Reset, Take item and Delete spot are always one click away.

True 3-axis rotation

Yaw, pitch and roll, so items can be laid flat, tilted, leaned or mounted at any angle — not just spun around one axis.

Unique spot registry

Every loot spot is individually tracked by its own ID. Editing one never affects another, even when two spots physically overlap.

Commands for everything

Anything the GUI does is also available as a command, for quick edits, macros and command blocks.

Admin-only tools

Editing is creative-only. Survival players simply walk up and take the item — they never see the admin interface.


Commands

Command Description
/lootspots spawn [minutes] [seconds] Place the item you're holding as a loot spot with the given respawn time
/lootspots move <dx> <dy> <dz> Nudge the spot you're looking at
/lootspots rotate <yaw> <pitch> <roll> Set its orientation in degrees
/lootspots scale <value> Resize the item model
/lootspots settime <minutes> <seconds> Change the respawn timer
/lootspots replace Swap in the item you're currently holding

Configuration

config/lootspots-common.toml

Option Default Description
outlineEnabled true Show the pickup marker
outlineColor #FFFFFF Marker color, hex
pulseSpeed 2.0 Pulse animation speed
minPulseBrightness 0.5 Dimmest point of the pulse
maxPulseBrightness 1.15 Brightest point of the pulse
hitboxPadding 0.05 Extra click area around the marker

Requirements

  • Minecraft 1.20.1
  • Forge 47.4.18 or newer

Install on both the server and the client. The server manages the loot spots and their timers; the client draws the pickup marker and the editing panel.


Languages

English and Russian included.

I accept requests to port the mod to other versions (except old ones, only forward!)

The Loot Spots Team

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