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Loot Piles

This project is an lootchest, with cooldown, with config files for any group of itens with any weight
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Loot Piles - 1.20.1

File namelootpiles-1.0.0-1.20.1.jar
Uploader
Michel1412Michel1412
Uploaded
Jun 28, 2026
Downloads
34
Size
74.6 KB
Mod Loaders
Forge
File ID
8333481
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:loot-piles-1589182:8333481")

Learn more about Curse Maven

What's new

Loot Piles v1.0.2 - The Dynamic Update (Minecraft 1.20.1)

A complete overhaul of the configuration and asset system, granting server administrators full control over pile types and rewards without the need for complex data packs.


🚀 New Features & Enhancements

  • Fully Dynamic Pile System: Eliminated the legacy static single-file configuration. The mod now scans and dynamically loads all JSON files inside the config/lootpiles/piles/ folder upon startup.
  • Infinite Customization: Admins can now create entirely new pile tiers/types simply by dropping a new JSON file into the config directory.
  • Themed Default Templates: Fresh world generation will now automatically populate the config folder with highly diverse, pre-balanced templates instead of copying generic iron/coal drops:
    • 🩺 Medic Pile (medic.json): Yields potions, ghast tears, glistering melons, and rare golden apples.
    • 🪖 Soldier Pile (soldier.json): Drops military supplies like iron ingots, ammo, gunpowder, and TNT.
    • ⛏️ Miner Pile (miner.json): Packed with raw ores, coal, and a rare chance for diamonds.
    • 📦 Common Pile (common.json): Basic scrap materials (sticks, strings, rotten flesh).

🎨 Visual & Quality of Life Tweaks

  • Compact Block Model: Adjusted the base Loot Pile block model to be 70% lower in height, giving it a much flatter, realistic "pile on the ground" look.
  • Optimized Item Display: Tweaked the GUI inventory translation and scale properties for the flattened model so it looks perfectly framed and centered inside item slots.
  • Unified Dynamic Tinting: Cleaned up the Java backend rendering. The mod now natively binds your custom Blockbench models, applying the specified hex color directly onto the overlay tint indexes dynamically. No more missing textures or generate_assets cluttering your game directory!

bug Bug Fixes

  • Fixed an initialization race condition where the mod loading worker thread would check for configs before the client thread could safely generate the default directories (No scrap pile types were loaded error).
  • Fixed a missing item model reference for the default custom metal_scrap.json asset that caused model baking warnings in the client log.

Note for Admins: If upgrading from an older version, please delete your old config/lootpiles/ directory to allow the new themed template files to generate properly!

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