lootpiles-1.20.1-1.1.4.jar
Curse Maven Snippet
What's new
Loot Piles 1.1.4 — Minecraft 1.20.1 (Forge)
Dynamic models & textures from your config folder, plus fixes so custom pile visuals actually load in-game.
What's new
- Load custom Blockbench models and PNG textures from config/lootpiles/assets/ (built-in resource pack)
- Per-pile visual fields in pile JSON: model, texture, depleted_model, depleted_texture
- Seeded default models: pilhadeloot, pilhamenordeloot, pdlraro, pdlraro2
- Blockbench free-form rotation support via lootpiles:blockbench loader
Fixes
- Custom models were registered incorrectly and failed to render (missing textures / wrong models)
- Missing blockstates for extra pile types (cooking, painter, mechanic)
Quick setup
- Models → config/lootpiles/assets/assets/lootpiles/models/block/
- Textures → config/lootpiles/assets/assets/lootpiles/textures/block/
- Point each pile JSON at them (model / texture / depleted_model / depleted_texture)
- Press F3+T after changing assets (full restart after updating the mod jar)
This mod has no additional files

