
This mod adds in the ability to make inventories which give random sets of items, based on the name of the inventory.
To make a crate you must first make the crate name in the .xml which is defaulted to TestCrate1, Then use an anvil ingame to rename a crate to the exact same name TestCrate1
This entire server side utility requires you to make all your edits in the xml provided in the config folder labeled lootcrate.xml
This is a cutdown version for my example.
Heres how to add custom number of items:
<Crates> <Crate name="TestCrate1"> <Key id="minecraft:stick" color="red" name="NameHere"> <Tag>{display:{Lore:["LoreHere"]}}</Tag> </Key> <Reward r="10"> <Item id="minecraft:redstone" n="10"/> <Item id="minecraft:emerald"/> </Reward>
Here is how you determine % chance of getting item:
<Reward r="10"> <Item id="minecraft:emerald"/> </Reward> <Reward r="10"> <Item id="minecraft:emerald"/> </Reward> <Reward r="5"> <Item id="minecraft:emerald"/> </Reward> <Reward r="5"> <Item id="minecraft:emerald"/> </Reward>
This is how the % works out:
r=10 = 30% r=10 = 30% r=5 = 15% r=5 = 15% Total of 100%
Commands:
/lc reload (can edit the .xml and /lc reload ingame without restarting server!)
/lckey player TestCrate1 (For config example above)