Logistics Network

Logistics mod
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LogisticsNetworks - 1.21.1-1.17.0

File namelogisticsnetworks-1.21.1-1.17.0.jar
Uploader
Almana21Almana21
Uploaded
Oct 5, 2026
Downloads
984
Size
2.0 MB
Mod Loaders
NeoForge
File ID
9070163
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:logistics-network-1448257:9070163"

Learn more about Curse Maven

What's new

Feature Additions

  • Added redstone mode "Ignored" which is now the default
  • Added simple math (like 64*7, 64+1) to batch, stock, priority and delay fields
  • Mod now supports building gadget's copy paste, cut paste and schematic system
  • Added distribution mode "Priority Robin": each send goes to the next receiver, cycling from highest to lowest priority
  • Added sorting to the network picker: New→Old (default), A-Z, Z-A and Old→New. Networks from older worlds get a creation time the first time one of their nodes is opened
  • Redesigned the Computer's I/O Monitor: every channel on one page with live rates, a modern bar chart (30s / 1m / 2m), and a breakdown of exactly which items, fluids and chemicals are moving
  • Added ComputerCraft support: a CC computer next to the Computer can read networks, channels, nodes, the node graph and live I/O telemetry
  • Regex filter can match tooltips again (Name / Tooltip / Both); tooltip text is built safely on the server so mods with client-only tooltip code no longer crash dedicated servers (#83)
  • Flow line settings moved from the mod config onto the wrench (press G): every wrench has its own line colors per resource type, Routed or Direct lines, and filters for resource type, channel and network. Lines can now reach nodes that are off-screen or too far away to render
  • Nodes can no longer be moved by /tp, /teleport, /spreadplayers or other mods' teleporters, so /tp @e no longer breaks setups (#139)

Bug Fixes

  • Improved performance for certain interactions with MI
  • Stock filter now checks for specific slots when combined with slot filtering option
  • Fixed nodes on Mekanism multiblocks (and other late-forming storages) not transferring after world load until toggled
  • Fixed node culling
  • Labels now sync node visibility (visible/hidden) across all nodes sharing the label
  • Renamed distribution mode "Round Robin" to "Equal Distribution"
  • All flux network blocks are blacklisted from access to the nodes

Technicals

  • Reworked internals to be component heavy
  • Updated zh_cn translations