Description
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π₯ WHAT'S NEW IN THE LATEST UPDATE!
Visuals, Sound & AI Fixes Update!
- π¨ Dynamic Mob Blood & Bone Decals: Custom blood spatters and bone fracture visuals on the ground with unique colors tailored to each mob type!
- π§Ή Corpse & Blood Cleanup System: Blood/corpse marks now last for 15 seconds. Need to hide evidence fast? Right-click with a Brush to clean it instantly, or let Water/Snow naturally wash it away!
- β "Huh?" Confusion SFX: Added new custom sound effects when humanied mobs get suspicious or confused during investigation.
- π οΈ Critical AI & Vision Fixes: Fixed explosion reaction bugs, resolved vision calculation glitches, and patched group alert cascade issues.
- π₯Explosion Behavior: Fixed issues with explosion.
(Scroll down for the full mod breakdown)
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π΅ LogicSense : Tactical Stealth & Enhanced AI
Minecraft's vanilla mobs are robotic—they track you through walls with zero realistic limitations. LogicSense completely rewrites Minecraft's AI from scratch, turning every encounter into a tense, tactical stealth-action game.
To survive, you must use shadows, mask your sounds, orchestrate distractions, manage your wounds, and outsmart enemies that truly see, hear, smell, and feel your presence.
ποΈ I. Realistic Vision & Camouflage
No more all-seeing eyes. Enemies now process the world through human-like sight cones and environmental factors:
- ποΈ 150° True Field of View (FOV): Mobs only see what is physically in front of them. Sneak directly behind an enemy without being detected.
- β Sixth Sense (Hitbox Touch): Physically bumping into a mob (within 0.5 blocks) instantly alerts them.
- π Transparent Glass: Mobs see through glass blocks/panes up to 15 blocks away(Coloured glass blocks the vision). Watch out: any arrow hitting a glass block instantly shatters it!
- π© Banner Blindspots: Hanging banners completely block mob line-of-sight, serving as emergency hiding spots.
- π€ Stealth Postures: Sneaking reduces your visibility to 60%; crawling or swimming drops it to a mere 30%.
- πΏ Foliage Camouflage: Hiding in tall grass/ferns reduces visibility to 40%. Walking through short grass or crops reduces it to 75%.
- π§ͺ Invisibility Potion Fix: Base invisibility makes you 10% visible, but every equipped armor piece adds 15% visibility. Strip down to be completely hidden!
βοΈ II. Dynamic Lighting & Nocturnal Sight
Daylight and darkness actively dictate vision ranges:
- βοΈ Diurnal (Daytime) Mobs: Vision is cut by 50% in pitch-black conditions, but operates at 100% in broad daylight (Applied for Illagers only not for monsters).
- π Nocturnal (Nighttime) Mobs: Vision is buffed to 120% in pitch-black conditions. However, shining a bright light directly in their faces reduces their vision range to 80%.
π III. Sound Sources & Acoustic Masking
Every step, broken block, or opened door vibrates through the world.
π΅ The Noise Grid
- π Sprinting: 20-block sound radius (0 blocks on Wool).
- π§ Water Movement: 10-block radius walking, 16-block radius swimming.
- βοΈ Block Breaking: 15-block radius (completely silent if crouching).
- πͺ Interactive Blocks: Doors, buttons, and chests create a 6-block sound radius (silenced if insulated with Wool).
- πΉ Projectile Impact: Arrows landing make a 12-block sound radius. Breaking glass creates a louder 15-block radius.
- π£ Mob Footsteps: Walking mobs generate a 10-block sound radius (12 in water) every 0.5 seconds.
- π₯ Falling: Generates a noise radius of 15 blocks + 0.7x the fall distance (capped at 32 blocks).
π§οΈ Environmental Masking
- π§οΈ Heavy Rain: Cuts all noise radii by 40%.
- π Flowing Fluids: Being within 2 blocks of flowing water/lava reduces your noise radius by 30%. (Note: Masking never drops noise below a 20% minimum cap).
π― IV. Tactical Distractions & Decoys
Manipulate enemy movement to clear pathways:
- β Investigate the Source: Shoot an arrow nearby; enemies will look at the impact, turn toward the source, and walk over to investigate.
- π₯ Shatter & Lure: Break a window with an arrow to lure guards away. Investigating mobs move 5% faster (Endermen rush at 1.5x speed).
- πΊ "Boy Who Cried Wolf" Mechanic: Firing 4 or more distraction projectiles in rapid succession annoys the mob, causing them to ignore all distractions for the next 5 minutes.
β³ V. Smart Tactical AI & Delayed Reactions
Threat processing is organic instead of instant:
- β³ Delayed Recognition: Standing within 5 blocks triggers an instant attack. At their maximum vision limit, it takes up to 3 seconds of continuous line-of-sight for them to target you.
- β‘ Panic Mode: Attacking a mob from behind triggers a 5-second Panic State, granting them 360° awareness to find you.
- π§ Predictive Tracking: If you break line-of-sight, mobs calculate your movement direction and search your predicted location for 8 seconds before giving up.
- π¨ High Alert State: Once spotted, mobs enter a high-alert state with hyper-fast reaction times for 30 seconds.
π‘οΈ VI. Backstabs, Silent Takedowns & Alarms
Clear enemy outposts methodically:
- π‘οΈ Backstab (5× Melee Damage): Strike horizontally from behind with a Sword, Axe, or Trident within ~2.45 blocks to deal 5x damage (enables drop-down assassinations!).
- π One-Shot Silent Kills: Killing an enemy in a single hit prevents them from alerting others and leaves an invisible "corpse" at the death location for 10 seconds.
- β Shock & Awe: If a guard spots an allied corpse within 16 blocks, they instantly sound the alarm and broadcast coordinates to armed allies.
- π Dynamic Alarm System: Spotted or taking non-lethal damage causes mobs to scream, alerting allies within 24 blocks.
- π₯ Squad Leaders: Armed groups dynamically assign a Threat Leader within 40 blocks.
- π§ Deaf Mobs: Certain mobs are deaf to auditory alarms. They completely ignore noise and screams and must physically see the danger to react (mobs senses will be adjuatable soon).
π VII. Civilian Panic & Smart Hiding
Defenseless mobs (like Villagers) have entirely new survival instincts:
- π¨ Contagious Fear: Scared civilians infect nearby allies within 16 blocks, stacking fear levels up to a max of 4.
- π‘ Smart Run for Home: Villagers scan a 32-block radius for homes, prioritizing houses with fewer than 5 occupants. They will slam wooden doors shut once inside.
- π Desperate Flight: If no safe homes are available, civilians will desperately scatter and flee up to 16 blocks away from the danger zone.
π©Έ VIII. Bloodhound Instinct (The Scent of Blood)
Predators can smell your wounds:
- π©Έ The Scent of Weakness: Hostile mobs and predators smell targets below 50% health within 24 blocks.
- πΎ The Chase: Predators sprint to your coordinates at 1.3x speed. If they don't reach you in 5 seconds, they perform a rapid 360° spin to sniff the area.
π IX. Guard Post Instinct & Tactical Blasts
- π Guard Post: Guard mobs record their starting position. Once the area is safe, they will navigate back to their post.
- π₯ Explosion Reactions: Hearing Range = Explosion Power × 8 blocks. Guards rush to the crater edge at 1.3x speed, while passives flee for 8 seconds.
- βοΈ Vengeful Attack: Hitting a mob from a hidden spot triggers a 5-second rush phase where they charge your strike coordinates, followed by a rapid spin search to flush you out.
βοΈ X. Compatibility & Polish
- π€ Native Mod Support: Automatically recognizes Guards and custom Illagers from it Takes a Pillage mod .
- β¨ Visual Polish: Alerted, investigating, or fleeing mobs display Angry Villager particles. Hard falls generate Campfire smoke.
β οΈ Warning & Future Updates
Please note: LogicSense is currently in its active Testing Phase! We are incredibly excited to hear your thoughts and feedback as we continue to refine the experience.
- π Bug Reports & Suggestions: If you encounter any bugs during your gameplay, or if you have ideas, features, or balancing suggestions you would like to see, please reach out and help us make the mod better!
- βοΈ In-Game Configs: In upcoming updates, we are planning to make all variables, distances, speeds, and multipliers fully customizable from directly inside the game menus.
- π΅ Sounds & Visuals: Future updates will also include dedicated custom sound effects and unique graphical overlays to make the stealth experience even more immersive.
- π Extended Compatibility: We are working on expanding out-of-the-box compatibility with several other major mods.
- π More Mods on the Way: This is just the beginning! We have an entire pipeline of game-changing mods currently in development that will completely transform how you play Minecraft.
If you enjoy the mod and want to help speed up development, please consider supporting us via the donation link (will be added). Your contributions directly fund further development, new features, and upcoming projects. Thank you!






