local-multiplayer-neoforge-1.21.11-1.1.6.jar
Curse Maven Snippet
What's new
local-multiplayer 1.1.6 — Minecraft 1.21.11
Release build: 2026-10-29. NeoForge 21.11.48, Java 21. Targets Minecraft [1.21.11] and NeoForge [21.11,21.12), not all 1.21.x releases. Its GLFW / Blaze3D paths are retained.
Fixes
- Restored guest footsteps and mining, breaking and placement sounds by mixing local positional one-shot effects relative to the guest viewpoint into the shared audio listener.
- Restored eating while aiming at ordinary blocks or entities that do not consume the interaction, with vanilla entity/block/item ordering and main/offhand fallback.
- Restored empty-target attack swings and vanilla hand animations for placement, doors and other use actions.
- Restored entity interactions including villager trading and boarding boats or horses, and prevented duplicate guest passenger updates.
- Prevented simultaneous Creative inventories from repeatedly rebuilding the global catalogue and search indices due to distinct connection registries. Each inventory retains its own cache.
- Retains the locator and English default names from 1.1.0, plus earlier portal and item-pickup fixes. Saved identities, UUIDs, skins, configuration and vanilla world formats are preserved.
Installation
Put local-multiplayer-neoforge-1.21.11-1.1.6.jar in the mods directory of the matching Minecraft 1.21.11 NeoForge instance, removing the older local-multiplayer JAR. Controllers require matching Controllable 0.25.7 and Framework 0.13.11; tested backend: GLFW. Do not combine the two target JARs. The mod ID remains local_multiplayer; existing config/localsplit-client.properties and vanilla player data are retained. Dependencies, settings, worlds and screenshots are not bundled.
Validation and limits
This target independently passed 146 core tests, completeness checks for 33 locales, 11 in-game action checks, the native four-player menu suite, independent input and ordinary singleplayer save/reload. Checks include server-confirmed mounting, trading screens, targeted eating, swings, submission of distant guest footstep/block sounds, simultaneous movement and stable caches with both Creative inventories open.
Sound submission is not a listening test, and scripted input is not physical multi-controller acceptance. The full 26.3 shared-menu controller-cursor suite could not finish without a connected physical controller and is not claimed as passed. Full vehicle controls, looping/entity-bound audio, separate sound devices, third-party menus/dimensions/renderers, shaders, public servers and Realms remain unverified. No performance gains are promised.
26.2 is no longer updated; its historical 1.0.1 files are retained. No 26.2 build is included. These are locally generated release files, not an online upload.
File: local-multiplayer-neoforge-1.21.11-1.1.6.jar — 463136 bytes SHA-256: cb38bf5a3983adecc6ce5ce9f4c7169ed92e80d8b431c849fde763054fd26e4f
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

