Usage
After you install the mod after each successful minecraft start you will see a file called "loading-log.log" in your minecraft root folder. If you open that up you will see something like this: Pastebin. In that file you can see how long each mod took for the respective fml cycles (Constructing,PreInitialization,Initialization,PostInitialization) in ms.
Since 1.1 there's additional data logged that shows how long the class transformers of the different core mods took. Notice that the class based log might not be the most useful / reliable.
All data is also logged to the debug log.
please someone make something like this for 1.16 I ll pay
Anything like this for 1.16?
This might be a stupid question, but why does the total time at the bottom of the log not equal the time to start Minecraft? I have a boot time of about 33 minutes, while the total at the bottom of the log shows 22 seconds. Is this normal? Or did I do something wrong?
In reply to Jesusfreakster1:
Dude same thing - I don't really understand why it does that...
I seems like it is either unable to monitor all mods that load in or something..
Any plans on updating this to a newer version of Minecraft? This mod was amazing for figuring out what to do to decrease loading times :D
Is there something like this but for world loading? It takes up to ten minutes for me to load a world with two chunks generated.
In reply to jackowski626:
World loading is pretty linear, so just watch the log in the background. Unless you mean chunk generation, which is different.
In reply to jackowski626:
https://www.curseforge.com/minecraft/mc-mods/worldgeneration-profiler
In reply to Xyberviri:
Thanks
In reply to jackowski626:
np mate.
Can a mod measure the total load time of an modpack?
In reply to Ilvrak:
Why? Just use a stopwatch lol
On 1.7.10 loading profiler not working with DragonAPI and RotaryCraft.
Crash Log: https://pastebin.com/YfDGrU8a
When i start without loading profiler game opening without problem
Is there a way to find out what mod causes memory leaks while playing? Can it be done?
Gotta be a way to treat the loading like a sever so you can get a console showing what is loading and what is erroring too. Anyway, hopefully. Love the mod
You will have to elaborate on that, i'm not sure what you are talking about.
Know how when you load Minecraft you see the Mojang logo? What if we can get a way to not only log the loading mods but watch them as they load like a server?
Don't pretty much all launchers have a console anyway?
Is it possible to implement a loading screen at the Mojang screen with a some sort of loading bar to display what mod minecraft is loading?