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Living Decks

Walkable, buildable decks on the backs of giant creatures that carry you, your blocks, chests and mobs as they walk, turn and animate.
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LivingDecks-0.0.1-beta19+26.1.2-neoforge.jar

File nameLivingDecks-0.0.1-beta19-26.1.2-neoforge.jar
Uploader
xxXShindaXxxxxXShindaXxx
Uploaded
Nov 14, 2026
Downloads
3
Size
437.8 KB
Mod Loaders
NeoForge
File ID
9610802
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:living-decks-1800539:9610802"

Learn more about Curse Maven

What's new

## 0.0.1-beta19 – English Log and Config Texts **Changed** - Everything the mod shows to the outside is now in English: its description in the mod list, the comments in both config files, the log messages and the error messages for deck files. - Nothing else changed. Existing config files keep their values; only their comments are replaced. **Updating:** beta18 and beta19 work together on client and server. Worlds and deck files stay as they are. ## 0.0.1-beta18 – Beds **New** - **Beds on decks.** Place a bed in any of the 16 colors, sleep through the night and wake up next to it, while the creature keeps walking, flying or turning. - **Spawn point on the creature.** Your spawn point is the bed on the creature, not a place in the world. After death you respawn next to it, wherever the creature is, even in another dimension. If the creature is not loaded at that moment, you wait above its last known place with Slow Falling until it is. - **Not on monsters.** If the creature itself is a monster that prevents sleeping, you can neither sleep nor set your spawn on it, except in Creative mode. Mods can lift this for tamed creatures. - If the bed is broken or the creature dies, the spawn point is lost. In the Nether and the End, beds explode like in the world, and the creature takes the damage. - New section `beds` in the server config. **For mod authors** - New access action `sleep` (sleeping and setting the spawn point). Rules per action that don't name it use their rule for `use`. **Updating:** client and server both need beta18. Worlds and deck files stay as they are. ## 0.0.1-beta17 – Several Decks on One Creature **New** - **Parts.** A creature can carry several decks: one on the head that turns with the head, a gondola below the belly, a lookout above the back. Each part has its own block grid, its own bone, its own railing, starting build and block limit. You are carried by the deck you stand on. - Building, chests, banners, lecterns, lamps, ladders and projectiles work on every part like on the main deck. - The platform saddle counts for the whole creature: with it, all decks appear. It only comes off once nothing is built on any of them. - **Saddle from the start.** A deck file can let a creature wear its saddle from the moment it spawns (`"saddle": { "equipped": true }`), for bosses that carry their deck right away. **For mod authors** - `"parts"` in the deck file. Old deck files and worlds stay as they are: what a file described so far is the main deck. - `LivingDecksApi.parts(entity)`, and `gridToWorld`, `worldToGrid` and `mayDo` with the name of a part. Access rules can learn which part an action is about. **Updating:** client and server both need beta17. ## 0.0.1-beta16 – Light **New** - **Lamps give light.** Torches, lanterns, glowstone and every other light source now light up the deck and everything on it: built blocks, the floor, chests, banners, lecterns, players, mobs and items. Full blocks stop the light, glass lets it through. - **Switching lamps.** There is no redstone on decks yet, so a right-click switches redstone lamps and copper bulbs on and off. Candles are lit with flint and steel or a fire charge and put out with an empty hand, up to four in one block. - **A grid that fits the creature.** The block grid of a deck can be shifted (`floor.x`, `floor.z`), so a deck that is 3 blocks wide sits centered on the creature. - The deck light is computed only when a block on the deck changes. It can be switched off in the client config (`deck.deck_light`, and `deck.host_light` for the creature itself). **Updating:** client and server both need beta16. ## 0.0.1-beta15 – Zones **New** - **Zones.** A deck no longer has to be one rectangle. It can be several build areas, each with its own shape (a rectangle or a pattern: triangle, ring, L) and on its own level: back, flanks, stern. - Between zones that are on the same level, up to 3 blocks lower or one block higher there is no railing: you walk, drop or step across (`safe_drop` in the deck file). - Blocks can be placed against the edge of a higher floor and below it: a ladder up to the back, a lantern under the upper platform. - Each zone can have its own visible floor, margin and railing. A starting build can stand on a zone of your choice. - The visible floor is there as soon as the deck is. Before, it only showed up with the first block. - The invisible railing now also stands at edges where the build area reaches the edge of the floor. **Updating:** client and server both need beta15. Old deck files work unchanged.

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