Little Opener
A little mod I made to work with LittleTiles by adding redstone/remote activation to the mod. All it does is add a block that runs the /lt-open
command at coordinates set either manually in the block's GUI, or transferred in via the Coordinate Setter. You can just shift-click a LittleTile, shift-click a Little Opener and you're good to go. You can activate it with redstone, and also by right clicking the block. Right clicking the block directly and the max range (default 25 blocks) are configurable.
The structures you can make are impressive, but it's a bit limiting having to right click a door to make it activate. There is a work-around in the mod involving command blocks, but that's not something you can use in survival. So, I made this mod. It requires LittleTiles and Shadowfacts' Forgelin.
Disclaimer
This is my first released mod, things may be broken. It's fairly simple, but you've been warned. If you run into any issues, please let me know on GitHub!
Also, the developer of LittleTiles is working on official redstone support, so this mod will likely become obsolete in the future.
Screenshots
An example use, for doors:
How the opener and wand work:
I think this is the error mod, but when I use a build with LittleTiles and open a door, there's a chunk rendering glitch where all the little tile blocks in the whole 16x16 radius/chunk are invisible.
Wait no it was Optifine.
Are any updates on this planned? Would be great if it could toggle doors which are set to stay as entities!
In reply to SF1NX_CZ:
Nothing planned as there isn't anything else I can do. My mod uses the /lt-open command from LittleTiles so unless CreativeMD updates that command to work on entity doors my mod isn't able to work on them. He's currently working on much more robust redstone support in the base mod, so you'll probably have to hold out for that.
Can it close the doors? Also why it lags with large doors?
In reply to Dushess74:
It's a toggle, so it takes a redstone pulse to open a door, and another pulse to close it. However, it works via the block space you set it too, so if your door is no longer in that space after it opens it won't be able to close.
As for large door performance, this mod just uses a command from LittleTiles, you'd have to take it up with the dev CreativeMD.