Description:
This mod is meant for modpacks that wish to evoke a more post apocalyptic feel for their packs by including makeshift weapons such as rusty pipes, crowbars, golf clubs and shivs as well as a handful of more purpose made melee weapons. There are also a ton of canned and packaged foods that can be included various loot tables.
[!] WARNING [!]
Many textures and planned features are still unfinished and I may not ever get around to doing them due to other commitments. The mod is provided as is with minimal, if any, support. You can always use a custom resource pack if there are untextured items you intend to use.
Permissions:
You may use this in your own packs as long as they abide by Minecraft's EULA.
Does anyone know why this config isn't working
{
"blockLoot": [
{
"blockID": "littlelooter:air_drop",
"tables": [
"littlelooter:orbital_drop"
]
}
],
"lootTables": [
{
"name": "littlelooter:orbital_drop",
"minItems": 5,
"maxItems": 15,
"entries": [
{
"id": "hbm:gun_revolver",
"minStack": 1,
"maxStack": 1,
"meta": 0,
"weight": 1
},
{
"id": "hbm:gun_revolver_ammo",
"minStack": 4,
"maxStack": 17,
"meta": 0,
"weight": 1
},
{
"id": "hbm:can_mrsugar",
"minStack": 2,
"maxStack": 5,
"meta": 0,
"weight": 1
},
{
"id": "hbm:syringe_metal_stimpak",
"minStack": 4,
"maxStack": 7,
"meta": 0,
"weight": 1
},
{
"id": "hbm:crate_weapon",
"minStack": 1,
"maxStack": 1,
"meta": 0,
"weight": 1
},
{
"id": "hbm:crate_can",
"minStack": 1,
"maxStack": 3,
"meta": 0,
"weight": 1
},
{
"id": "hbm:crate",
"minStack": 3,
"maxStack": 4,
"meta": 0,
"weight": 1
}
]
}
]
}
i think its because ur using two different mods in a single loot table
Sad that this is so outdated and given up on. Would have been fantastic to add to a 1.16 zombie pack.
Silly little questions, thinkin of configuring up this mod for a modpack, lotta cute stuff here, just some quick questions, since I know it's incomplete, but, I wanna understand the mod as it is as well as I can:
Does the Soldering Iron or Screwdriver "do anything"? I notice they're enchantible with unbreaking as if it could be used in crafting or in some way similar to the Can Opener, but I couldn't figure out what they might be used for.
The Restockable Lootables are pretty neat, potentially very cool for some kind of PVP or PVE minigame! Thanks for your time, and the best to ya!
hey if you have any free time to spare can you backport this to 1.7.10. I know its outdated but I still use it. but I understand if you cant. (:
I absolutely love this concept, is there any chance of a revival for this mod?
Could you add a config option to let the structures generate on other dimensions? please
How do you add an item to the refilling shelves in 1.12.2 ?
In reply to Forge_User_29506351:
2) Open "loot.json" file
3) Add new entry to "blockLoot". See spoiler how to do it.
By default it looks like this:
"blockLoot":[{
"blockID": "littlelooter:air_drop",
"tables": ["littlelooter:orbital_drop" ]
}]
You need to make it looks like this:
"blockLoot":[{
"blockID": "littlelooter:air_drop",
"tables": ["littlelooter:orbital_drop" ]
}, <=Don't forget about comma
{
"blockID": "littlelooter:store_shelf", <=Here you add name of block
"tables": ["littlelooter:shelf_loot" ] <=Here you define loot table name
}]
4) RECOMENDED Define new "Loot table" entry.
By default it looks like this:
"lootTables": [{
"name": "littlelooter:orbital_drop",
"minItems": 1,
"maxItems": 10,
"entries": [{
"id": "minecraft:diamond",
"minStack": 1,
"maxStack": 8,
"meta": 0,
"weight": 1
}]
}]
You need to make it looks like this:
"lootTables": [{
"name": "littlelooter:orbital_drop",
"minItems": 1,
"maxItems": 10,
"entries": [{
"id": "minecraft:diamond",
"minStack": 1,
"maxStack": 8,
"meta": 0,
"weight": 1
}]
}, <=Again, don't forget about comma, it's important
{
"name": "littlelooter:shelf_loot", <=Here you define name of Loot table
"minItems": 1, <=I hope you will figure out how to use this numbers
"maxItems": 10,
"entries": [{
"id": "minecraft:stick",
"minStack": 1,
"maxStack": 8,
"meta": 0,
"weight": 1
}]
}]
5) Done, you'r awesome.
Maybe I'm dumb, but how to use a can opener ???
The shelves with auto-update function loot are not working yet. Louth does not appear on the shelves (the conditions spelled out in the config file are respected). However, if you put on the shelves of the loot in a hand, the put loot simply disappears.
It's very sad that it does not work. (((
But still a big thank you for the mod! ))
P.s. (Excuse me for my bad English).
I really appreciate the concept of the mod, but would it be possible to make the drinkable items always drinkable. For TAN/Schopcraft support. Because it's annoying to die of thirst when you have bottles of soda at hand. I circumvented this by setting up some temp recipes to craft them to other mod items, but would be nice to have.
Thanks
Damn, very nice work!
Pics please? Would be great to see the content added by this mod to know what exactly is in it and how it will look.
In reply to Barratt360:
When I got this mod it said auto-refill: enabled on some of the shelves and barrels and placed them down waiting for them to "auto-refill" but it never did. How come?
In reply to dndminecart:
Finally it's updated. Thanks
In reply to Smirka_:
Interesting. I may have to talk to you about compatibility collaboration. I can see our mods being very synergies together.
In reply to Servant_Girl: