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Little Light

Bring across the Ghost and Darkness Zone system from the Destiny franchise to Minecraft!
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little-light-0.1.0-beta.jar

File namelittle-light-0.1.0-beta.jar
Uploader
TheWinnowerTheWinnower
Uploaded
Oct 28, 2026
Downloads
24
Size
61.2 MB
Mod Loaders
Fabric
File ID
9355690
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:little-light-1771109:9355690"

Learn more about Curse Maven

What's new

Little Light 0.1.0-beta

First public beta.

Requirements

  • Minecraft 1.21.1
  • Fabric Loader 0.19.5 or newer
  • Fabric API
  • Veil 4.5.1 or newer (all players need it)
  • Optional: WATERMeDIA, for YouTube and streaming links as zone music

Guardians and the Ghost

  • Added Guardians: players who go down instead of dying and can be revived by another Guardian.
  • Added the Ghost, a companion that lights dark areas and follows the player.
  • Added an awakening cutscene. A non-Guardian who dies has a small chance to be revived as a Guardian. Test it with /Guardian awaken <player>.
  • Added the Guardian Down screen, respawn prompt and revive prompt.
  • Added Ghost abilities:
    • Open iron doors and iron trapdoors.
    • Lock redstone components on or off.
    • Light TNT.
    • Collect dropped items when the inventory is full and store them in containers marked safe (sneak + right-click with an empty hand).
    • Hunt Phantoms.
    • Scan Patrol Beacons and Infusers.
  • Added Ghost shells (key: G). There are 82 shells across Default, Common, Uncommon, Rare, Legendary and Exotic. Shells drop from Darkness Zones.
  • Shells have their own iris colour. The Ghost's light, scans and scan particles use it.
  • Exotic shells add particles, floating extras, arrival and departure effects, a distinct voice and idle behaviour.
  • Added a shell preview that can be rotated and zoomed, including shells you don't own yet.
  • Added Ghost voice lines, scan sounds and chirps.

Darkness Zones

  • Added the Zone Wand, Trigger Wand and Interactable Wand.
  • Added the Wave Generator, with configurable waves, bosses, start conditions, checkpoints, mob buffs, potion effects and wave commands.
  • Added zone snapshots, resets on wipe, checkpoints and wipe screen.
  • Added Fireteams (up to 6 players): /fireteam invite, accept, leave, kick, list.
  • Added player-count scaling for wave sizes.
  • Non-Guardians inside a Darkness Zone are killed after a short time.
  • Added boss health bars with shields.
  • Added zone loot, tiered by difficulty, plus configurable extra items.
  • Added per-zone and per-wave music from direct audio links.
  • Added a Darkness Zone menu for music, scaling and loot.

Elemental shields and the Infuser

  • Mobs can have Arc, Void or Solar shields. Matching weapons break them faster.
  • Added the Infuser multiblock (Core, Casing, Pillar, Crown), with a build guide. Items are infused using a catalyst: copper ingot (Arc), ender pearl (Void) or blaze powder (Solar).
  • Infused items have a coloured outline, shimmer and particles.

Patrol Beacons and the Director

  • Added the Vanguard Patrol Beacon, Relay Circuit and Relay Core.
  • Added nav mode (key: Tab) and the Director, a fast-travel screen for scanned beacons.

Commands

  • /Guardian set | revive | de-ghost | awaken | awakening chance | shells unlock (operators)
  • /darkness list | zone | trigger | interactable | scaling | shields (operators)
  • /fireteam (all players)

Other

  • Added a "Little Light" creative tab.
  • Added the Little Light Volume screen (Options > Music & Sounds).

Known issues

  • Only tested with one or two players at a time.
  • Particle effects may occasionally fail to load once at startup; they reload automatically.

This mod has no additional files