little-light-0.1.0-beta.jar
Curse Maven Snippet
What's new
Little Light 0.1.0-beta
First public beta.
Requirements
- Minecraft 1.21.1
- Fabric Loader 0.19.5 or newer
- Fabric API
- Veil 4.5.1 or newer (all players need it)
- Optional: WATERMeDIA, for YouTube and streaming links as zone music
Guardians and the Ghost
- Added Guardians: players who go down instead of dying and can be revived by another Guardian.
- Added the Ghost, a companion that lights dark areas and follows the player.
- Added an awakening cutscene. A non-Guardian who dies has a small chance to be revived as a Guardian. Test it with
/Guardian awaken <player>. - Added the Guardian Down screen, respawn prompt and revive prompt.
- Added Ghost abilities:
- Open iron doors and iron trapdoors.
- Lock redstone components on or off.
- Light TNT.
- Collect dropped items when the inventory is full and store them in containers marked safe (sneak + right-click with an empty hand).
- Hunt Phantoms.
- Scan Patrol Beacons and Infusers.
- Added Ghost shells (key: G). There are 82 shells across Default, Common, Uncommon, Rare, Legendary and Exotic. Shells drop from Darkness Zones.
- Shells have their own iris colour. The Ghost's light, scans and scan particles use it.
- Exotic shells add particles, floating extras, arrival and departure effects, a distinct voice and idle behaviour.
- Added a shell preview that can be rotated and zoomed, including shells you don't own yet.
- Added Ghost voice lines, scan sounds and chirps.
Darkness Zones
- Added the Zone Wand, Trigger Wand and Interactable Wand.
- Added the Wave Generator, with configurable waves, bosses, start conditions, checkpoints, mob buffs, potion effects and wave commands.
- Added zone snapshots, resets on wipe, checkpoints and wipe screen.
- Added Fireteams (up to 6 players):
/fireteam invite,accept,leave,kick,list. - Added player-count scaling for wave sizes.
- Non-Guardians inside a Darkness Zone are killed after a short time.
- Added boss health bars with shields.
- Added zone loot, tiered by difficulty, plus configurable extra items.
- Added per-zone and per-wave music from direct audio links.
- Added a Darkness Zone menu for music, scaling and loot.
Elemental shields and the Infuser
- Mobs can have Arc, Void or Solar shields. Matching weapons break them faster.
- Added the Infuser multiblock (Core, Casing, Pillar, Crown), with a build guide. Items are infused using a catalyst: copper ingot (Arc), ender pearl (Void) or blaze powder (Solar).
- Infused items have a coloured outline, shimmer and particles.
Patrol Beacons and the Director
- Added the Vanguard Patrol Beacon, Relay Circuit and Relay Core.
- Added nav mode (key: Tab) and the Director, a fast-travel screen for scanned beacons.
Commands
/Guardian set | revive | de-ghost | awaken | awakening chance | shells unlock(operators)/darkness list | zone | trigger | interactable | scaling | shields(operators)/fireteam(all players)
Other
- Added a "Little Light" creative tab.
- Added the Little Light Volume screen (Options > Music & Sounds).
Known issues
- Only tested with one or two players at a time.
- Particle effects may occasionally fail to load once at startup; they reload automatically.
This mod has no additional files

