825,322 Downloads Last Updated: Jan 20, 2021 Game Version: 1.16.5


Litematica is a new schematic mod written from scratch, and it is primarily targeting light mod loaders like LiteLoader on 1.12.x, Rift on 1.13.x and Fabric on 1.14+. There is also a Forge version for 1.12.2, but not yet for 1.14.4+ (but Forge ports for 1.14.4+ are also planned, see below).
It has all the features of the old Schematica mod except for the printer (which is also planned), plus a bunch more.

  • The main feature of a schematic mod is to display a "hologram" version of a structure, which shows you exactly how to build the structure and where to place the blocks. It also includes a (configurable) overlay to highlight missing, extra or wrongly placed blocks.
  • Litematica also includes a nice Material List, including a Material List HUD, to help you collect the materials needed for the build.
  • There is also a Schematic Verifier feature, including an overlay, which you can use to scan the entire schematic area and look for any mistakes. This can be extremely useful especially with technical/redstone builds, where tiny mistakes can break everything.
  • There are also several Creative-mode-only helper features, such as Fill, Replace, Delete and also a Paste mode for "pasting" schematics into the world (immediate/direct in single player, using /setblock commands in multiplayer).


Got glitchy weird triangles? See under the Optifine section!


NOTE: Litematica also requires the MaLiLib library mod:


About Forge versions for 1.14.4+
Forge versions for 1.14.4 and later (possibly only for 1.16.4+) are planned. Now that Forge ships the Mixin library, those ports would already be possible.
However I'm currently working on some long-needed improvements to all my client mods on 1.12.2, and also I'm trying to add the most-often requested features and improvements to the next round of bigger updates there first. After those are done I can start porting all that new development code to the later MC versions, and then I can port that new code base also to Forge. I can't give any reliable ETA for this, but I'm hoping I could manage to still do that by the end of 2020.


The default hotkey to open the in-game config GUI is M + C. If you are for example on AZERTY keyboard layout instead, then the keys are different, and M + C becomes , + C instead, etc.


Here is a Reddit post that explains the very basics of the mod:


If you have Optifine installed, then there are some options that you most likely will need to disable in Optifine, or otherwise it will break the schematic rendering:


  • If you get glitchy weird triangles, then set shaders to OFF (not Internal) and restart the game. I'm not sure why this is broken for so many people, but it works for some, and it also works fine for myself... so debugging it is kind of impossible since it works for me to begin with.
  • Render Regions probably needs to be disabled to prevent weird rendering issues (the schematic (partially?) rendering in weird places)
  • Fast Render might also need to be disabled if there are still some weird HUD/GUI rendering issues


Snapshot versions and latest development builds

There are (at least at times) versions of my mods available for the latest Minecraft snapshots here:
That page also often includes newer development builds than what is available here on CurseForge.
If you encounter bugs, then try to update all the mods (from the ones that you use) from that page to see if the issue has been fixed already.
(There are at times changes in malilib or the dependent mods that require both malilib and the mods to be updated at the same time!)


FAQ - please read first if you have questions

  • Q: The main menu and the config menu don't open with M and M + C
  • A: 1.) Check that the mod is installed and working: check if you see the orange Litematica text on the F3 screen.
    2.) If you are on a non-QWERTY keyboard layout, then the default hotkeys are different. For example on AZERTY the M key is , (comma) instead, so the config menu hotkey for example is , + C. I'm looking for a solution to this issue.
  • Q: How do I rotate a schematic (placement)?
  • A: In the Placement configuration GUI. You can open it (for the currently selected Placement) with a hotkey, or you can go via the Main menu -> Schematic Placements -> Configure.
  • Q: How do I only render one layer at a time
  • A: You can control the rendered layers on the Render Layers tab inside the in-game config menu (via the Main menu -> Configuration Menu, or the default hotkey M + C
  • Q: How do I change blocks in the schematic? Is there a /schematicaReplace command?
  • A: There is no command, but there is the Schematic Rebuild mode (should be called Schematic Edit mode...). See the wiki here for more details:
  • Q: Is there a printer like in Schematica?
  • A: 1.) There is no printer for survival yet. It is on my TODO-list and will be added at some point.
    2.) For Creative mode there is the Paste Schematic in world tool mode, which places the entire schematic at once in a single player world, or using setblock commands in multiplayer.
  • Q: I get an error "Failed to load schematic" when trying to load a '*.schematic' file in 1.13+.
  • A: 1.) The 1.13+ versions of Litematica can't currently load the new Sponge schematic format yet. That format is used for example by World Edit in 1.13+. Although those schematics should preferably be named with the *.schem file name extension, many web sites use the *.schematic extension, which makes them hard to tell apart from the old, completely different MCEdit/Schematica format, which Litematica can already load. Support for the Sponge format already exists in the main development version in 1.12.2, and it will come to the other versions with the next bigger update.
    2.) Currently the way to load Sponge schematics with Litematica is:


The mod is still under development, and some of the planned "extra" features (for example some of the "tool modes") haven't yet been implemented fully or at all.
Currently it has everything else Schematica had, except the "full/automatic" printer hasn't been implemented yet, but it's on my TODO-list.

Here are some tutorials for the basics of the mod. A more detailed, "official" tutorial is planned after I finish some changes and still missing features I'm still working on for the mod:

If you have questions or need help with something, the best/fastest way to get answers is currently the #masa-mods-feedback channel on the SciCraft Discord server.


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