File Details
LimitMobSpawn-20.1.1-sources.jar
- R
- Apr 18, 2024
- 52.23 KB
- 10
- 1.20.1
- Forge
File Name
LimitMobSpawn-20.1.1-sources.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Limit-Mob-Spawn
v20.1.1
- Add a config option
affectBosses- If true, rules can affect spawning of boss monster.
v20.1.0
- Update for 1.20.1
v19.3
- Update to 1.19.2
v19.2
- Update to 1.19.1
v19.1
- Update for the latest forge.
v19.0
- Update for 1.19
- Fixed error message shown in loading.
v18.4
- Added function to change the maximum number of mobs to spawn.
- Add command for MobNumberLimit.
limit-mob-spawn category_limit set <CATEGORY> <COUNT>
v18.3
- Update for 1.18.2
v18.2
- Remove Spawner Mixin as it prevents the client launching.
v18.1
- Added LightLevelLimit in 1.18.
v18.0
- Update for 1.18.1
v17.1
- Added LightLevelLimit.
- It has 2 properties,
layer,level.- Layer is either Block or Sky.
- Level should be in 0 to 15.
- This condition outputs
trueif the light level in layer >level. - Set
layer=block,level=0 to reproduce 1.18 condition.
- It has 2 properties,
v17.0
- Update for 1.17.1
- Changed mod id to
limitmobspawn. (before:limit-mob-spawn)- Due to limitation of module loading introduced with new Forge.
- Improved command suggestion. ("=" will be inserted.)
- Removed old format compatibility of "And" and "Or".
v16.8
- Added function to change spawn count of Monster Spawner.
- Default - OFF
- Change by command only,
limit-mob-spawn spawner spawnCount <count> - Execute
limit-mob-spawn spawner queryto get current configuration. - No way to change this from data packs now.
v16.7
- Added new rules of Biome and Biome Category.
- Biome is like
minecraft:ocean. - Category is like NETHER, TAIGA, FOREST and so on.
- Biome is like
- Implemented command suggestions for Dimension and Biome.
- Fixed the condition of MobSpawnTypeLimit was wrong.
- Internal - Changed error message of Entity rule.
- Internal - Added log marker.
- Internal - changes for GUI mod.
v16.6
- Added config option to change required permission level to execute commands of LimitMobSpawn.
#1
- Config file is saved at
saves/(world name)/serverconfig/limit-mob-spawn-server.toml, the same dir whereforge-server.tomlis saved. - The setting is saved for each world, including server world. The config will be synced with client when player logs in.
- I highly recommend the value to be 0 or 2. Any other values are not tested.
- Config file is saved at
- Fixed the suggestion of condition "all" was wrong.
v16.5
- Suggests and, or, not condition in command.
- Internal API changes for GUI mod.
v16.3
- Commands can now add rules of "Add" / "Or" / "Not".
- All rules can be added by commands.
- Changed default setting of position limit
- Before, if y-max is omitted, y-max=255
- After, if y-max is omitted, y-max=256
- No changes if y-max is presented.
v16.2
- Added commands to add new rules.
- Only simple rules.
- Added commands to remove rules.
- Fixed an issue where array of rules can't be parsed correctly.
- Made this mod required only in the server.
- In the multi-players mode, client does not need to install this mod.
- In the single-player mode, client needs to install this mod.
- Internal changes
- Use JUnit to test commands
- To test commands can be successfully parsed.
- To test commands can suggest proper words.
- Test in CI.
- Use JUnit to test commands
v16.1
- Serialization was improved to use Dynamic, which can accept both Json and NBT.
- Serialization of And/Or condition was changed to use array, instead of map of "t1", "t2"...
The map type object can still be used.Removed in v17.0
- Fixed an issue where deserialization fails in some cases.
- Added "All" and "Spawn Reason" limitations.
- Reduced spams of log.
- Added capability to save limitations in the world.
- Added commands to query rules.
v16.0
The first release of this mod.
- Setting is loaded from json in datapack.