LightWithin

This mods adds a new and player-specifc-unique power: InnerLights! Yes, a magical-ish power that changes from player to player!

File Details

LightWithin 1.0.3+1.20.4

  • R
  • Feb 26, 2024
  • 1.27 MB
  • 279
  • 1.20.4+1
  • Fabric

File Name

lightwithin-1.0.3+1.20.4.jar

Supported Versions

  • 1.20.4
  • 1.20.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:lightwithin-631241:5137640"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Added comaptibility with YetAnotherWorldProtector and Flan to disable light activating in your world! Check the wiki for information on how to set them up!
  • Updated to ColoredGlowLib 3.0.0/1
  • Team colors will now be overriden only while the light is active
  • Added custom color animations for each light type! They are now more or less subtly shifting in color while your light is active!
  • In the Trigger config you can now specify which blocks/items count as light conditions for some of the lights, like fire blocks for the Blazing Light and such! This config file is now version 2
  • New config options: LIGHT_DEFAULT_STATUS, to specify if a light is triggerable by default or not. Meant to work with world protection mods, to allow for the use of lights only in certain areas.
  • TRIGGER_BLOCK_RADIUS, while checking for light condition blocks this is how for the check will extend. High values mean lag!
  • Fixed Trigger and Balance config not reloading when using /light reload
  • Optimized png files (runes and icon mostly) to reduce file size!
  • Note: flan is not yet available for 1.20.4, but the code in the mod is there so maybe when they do update it the mod will be compatible already.