LightLite

Ultra-lightweight mob-spawn overlay designed for maximum performance and zero lag.
2026-10-21_22.04.59.png

2026-10-21_22.04.59.png

Description

LightLite

LightLite is an ultra-lightweight, high-performance mob-spawn overlay mod for Fabric.
It places clear, colored markers on blocks where hostile mobs can spawn, helping you spawn-proof your bases and farms with virtually zero FPS impact.


🌟 Key Features

  • Intuitive Spawn Indicators:
    • 🟥 Red: Mobs can spawn at any time (day and night).
    • 🟨 Yellow: Mobs can spawn only at night or during thunderstorms.
  • Two Display Modes:
    • Choose between clean Translucent Tiles (default) or classic Crosses.
  • Engineered for Maximum Performance:
    • Differential Scanning: Only recalculates when blocks or light levels actually change.
    • Tick Budget: Caps scanning time per tick (default: 1.5 ms) to eliminate lag spikes and stutter.
    • GPU Retained Rendering: Markers are buffered directly on the GPU rather than rebuilt each frame.
    • LOD Optimization: Distant neighbouring markers are automatically merged to drastically reduce draw overhead.
  • Accurate Vanilla Logic:
    • Directly follows vanilla collision and dimension rules — carpets, slabs, mud, soul sand, and fences won't trigger false positives.
  • Shader Compatible:
    • Fully compatible with Iris shaders.

🎮 Controls & Commands

Key / Command Action
F9 Toggle overlay on / off
F10 Switch between Tiles and Crosses
/lightlite stats Show real-time performance metrics (scan time, render time, GPU memory)
/lightlite reload Reload configuration from file

(Keybindings can be customized in Options → Controls).


⚙️ Requirements

  • Minecraft: 26.1.2, 26.2, 26.3
  • Fabric Loader (0.19.5 or later)
  • Fabric API
  • Java 25+
  • (Optional) Mod Menu: For in-game settings configuration.

🇯🇵 日本語説明

概要

LightLite は、ゲームの動作(FPS)を損なうことなく敵モブのスポーン可能地点を可視化できる、超軽量な Fabric 向け湧き潰し可視化 MOD です。

色の意味

  • 🟥 赤色: 昼夜問わず常に敵モブが湧く危険な地点(光源が全く足りていない)
  • 🟨 黄色: 夜間または雷雨時にのみ敵モブが湧く地点

特徴

  • 圧倒的な軽さ: ブロックや明るさの変化があった場所のみを差分計算し、GPUメモリを活用して描画するため、負荷を極限まで抑えています。
  • バニラ準拠の正確さ: バニラ自体のスポーン判定ロジックを用いているため、カーペットやハーフブロック、泥、フェンス等で誤判定が起きません。
  • 表示切り替え: 半透明のタイル表示と、見慣れたクロス(十字)表示をいつでも切り替え可能です。

LightLite Team

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