Light Level Overlay renders color-coded light levels directly on block surfaces. No guessing, no torchspamming — just clear spawn safety information rendered right where you need it.
4 Display Modes (cycle with Shift+F7):
✖ Cross Mode Red X on dangerous blocks, yellow X on blocks only safe during daytime, nothing on always-safe blocks. Clean and minimal.
🔴 Minimal Mode Red numbers 0–7 on every block in that range. Quick danger-zone check with no extra noise.
🟢 Standard Mode Numbers 0–15 on all blocks. Red for 0–7, green for 8–15. Full light level readout colored by value.
🟡 Advanced Mode Numbers 0–15 on all blocks, but color is based on spawn danger: red for always-dangerous, yellow for daytime-only safe, green for always safe. Distinguishes block light vs sky light sources.
Custom Pixel-Art Numbers Chunky, hand-crafted 5×7 bitmap digits rendered as colored quads directly on block faces. Bold, readable, and stylish — not blurry vanilla font text.
Adjustable Render Distance Slider goes from 4 to 512 blocks. Crank it up for massive builds or keep it tight for performance.
Smart Filtering Only shows on spawnable surfaces. Blocks buried underground with solid ceilings above are automatically hidden.
🎮 Controls
F7 — Toggle overlay on/off Shift+F7 — Cycle through the 4 display modes Settings screen — Accessible from NeoForge mod list for render distance and other options
❓ FAQ
Does this need to be installed on the server? No — purely client-side. Install on your client and join any server.
How is this different from other light overlay mods? Custom pixel-art number rendering, 4 distinct modes including danger-aware coloring, time-of-day-accurate sky light, and a render distance slider up to 512 blocks.
Can I include this in my modpack? Yes.
Where do I report bugs? Open an issue on the GitHub repository. Please include your loader, MC version, and a latest.log.