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Light Level Overlay

Renders light level overlays directly on block surfaces. Instantly identify mob-spawn areas.
 

Display Modes (cycle with Shift+F7)

 ✖  Cross Mode
Red X on dangerous blocks, yellow X on blocks only safe during daytime, nothing on always-safe blocks. Clean and minimal.

🔴 Minimal Mode
Red numbers 0–7 on every block in that range. Quick danger-zone check with no extra noise.

🟢 Standard Mode
Numbers 0–15 on all blocks. Red for 0–7, green for 8–15. Full light level readout colored by value.

🟡 Advanced Mode
Numbers 0–15 on all blocks, but color is based on spawn danger: red for always-dangerous, yellow for daytime-only safe, green for always safe. Distinguishes block light vs sky light sources.

Custom Pixel-Art Numbers
Chunky, hand-crafted 5×7 bitmap digits rendered as colored quads directly on block faces. Bold, readable, and stylish — not blurry vanilla font text.


🎮 Controls 🎮

F7 Toggle overlay on/off
Shift+F7 Cycle through the 4 display modes
Settings screenAccessible from NeoForge mod list for render distance and other options

 


❓ FAQ ❓

Does this need to be installed on the server?
No — purely client-side. Install on your client and join any server.

How is this different from other light overlay mods?
Custom pixel-art number rendering, 4 distinct modes including danger-aware coloring, time-of-day-accurate sky light, and a render distance slider up to 512 blocks.

Can I include this in my modpack?
Yes.

Where do I report bugs?
Open an issue on the GitHub repository. Please include your loader, MC version, and a latest.log.

The Light Level Overlay Team

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