Lifts
Also uses Energy by TechReborn
The usage of an external mod is necessary for powering electric lifts.
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Lifts
Lifts are machines that can transform blocks in front of it in a platform that can move entities vertically. They can be controlled used redstone, lift buttons, and screens.
Screens and other stuff
A screen is a simple machine that provides a simple user interface for interacting with lifts placed in your world.
The Screen Charger is a simple block that can wirelessly charge linked screens.
A Lift Detector is a simple block that emits a Redstone signal when a linked lift has its platform.
The Lift Button is a button that can wirelessly call a linked lift.
Recipes
I strongly advise the usage of a mod like RoughlyEnoughItems for viewing recipes.
Other information
For bug reporting please proceed to the mod's GitHub repository: https://github.com/lucaargolo/lifts
If you have any other questions or suggestions, feel free to call me on Discord @D4rk#0693
You can find me in the Cafeteria Development guild.
update to 1.19.1!
Please allow link buttons to reach any distance. Since we can adjust the height of each lift in the config, it's possible to make this a stand-alone mod by raising the height of the Stirling lift and linking buttons to opposite ends of the elevator shaft. However, as it is, the link buttons won't reach the other end of the lift if the elevator is too large, making them impossible to use without screens, which must be powered by an additional mod.
Well, after some research, finally I can make it work it bugged so much. You can fall from the lift when it reach top and die (the lift blinked for some reason make you free fall when it happen).
Hey, there's a bug in 1.18.2 that whenever i right-shift-click the eletric lifts with coal, the game crashes. Any way ti fix this?
How about Prefab integration? so can buld spesific lift heigh witn one click, I already submit suggestion on their page. hope become reality! :D
I found a fantastic new use for this mod - Railway destinations!
For more than 2 destinations, a wireless redstone mod will be needed.
For 2 destinations, you only need 2 levels, with a lift detector on the bottom. From the detector, run redstone to a block with a torch on the opposite side and place your track you'd like to switch on top. Name each level as a destination and coordinate with the switching track, and you now have a beautiful electronic sign to choose which direction your minecarts go.
Using wireless redstone mod, you should be able to set up as many layers as you want, linking any number of switches to a specific path. Simply put the transmitter next to a lift detector, and link it to any number of receivers. If a rail switch needs to be in a certain direction, you can line up multiple receivers on one line of redstone, so if any of them activate, the switch will be facing the right direction. With some planning, you can operate a huge number of switches to get from point A to wherever you need to go, again, all using a beautiful digital sign! As long as your lift is in a straight line, you can add as many floors as needed for the number of destinations you have.
Works great!
minecraft 1.18.1 fabric
I found that if I look upwards while riding a lift, it causes the lift and player position to desync, which often results in falling through the lift and down, especially so if the ride is decently long (e.g. 50+ blocks). Occasionally the client riding the lift while doing so crashes.
Playing AQM2 version 1.3.2 (Minecraft 1.18)
The linking tool just, doesn't work? I shift right click a lift, then shift right click a button. When I press the button it says the button is not linked.
Using two diamond lifts (Electric MK3?) both powered with redstone generators, 122 blocks apart. Lifts are in the same X and Z.
Not sure if I'm doing something wrong, or if there is an issue with the modpack in general.
Edit: Figured out I was doing it wrong. It's Shift+Right Click the Lift, then Right Click the button. However, upon doing it correctly, it says "The Block is too far away!"
I often fall through the lift (so much that I had to make an emergency landing water area at the bottom of the shaft) and it occasionally makes the client crash. The ride is roughly 50 blocks.
Lifts 1.4 for 1.17.1
having an issue on 1.18 where the screen once the lift is moved displays that it cannot find the platform
The screen has a bug at 1.18 that there is "no energy". How not to connect the power source, the inscription does not disappear. And you can't use it. The bug is present in single and multiplayer games.
В ответ Henxed :
Thanks for the quick fix!
I have a visual bug with this mod, I am unsure if it is the cause of sodium but for some reason, the electric lift models are just invisible blocks, and the screen model is invisible apart from the main text part and its background.
In reply to alexandercrystals:
Yes, if you're using Sodium you also need to install Indium.
In reply to D4rkness_King:
Just sucks when using a shader, the screen appears blank : /
If you turn off the shader the screen is readable though.
I'm having a slight issue. I got everything working, but when my platform stops, it disappears for a moment. I mean the blocks vanish, which whilst standing on my lift all of a sudden there is no floor. It reappears a few moments later but if I'm standing on it, and I fall, it's about a 60 block drop to the bottom. Any ideas?
In reply to The_Pierced_Prince:
This is most likely being caused by server lag. Try checking your ping and your tps.
Well, is there any tutorial of how tf can i link and turn this thing on? I don't know shet about lifts in MC and i need a explenation, not just guy on YT with 20 other mods with some "Dragon Generators" and som shet. I need an actual tutorial video of how it works and how do i link it up and this
Edited: Nevermind i figured it out and it works great.
Could this mod be in Forge version for 1.17.1?
In reply to PabloCS_106:
For now, all my mods are only available for Fabric. I don't have enough time to maintain a bunch of mods on 2 mod loaders, and unless I receive a massive donation that isn't changing anytime soon. Sorry.