LifeLocke

A small mod that adds status effects corresponding to Pokémon types, adding fun new abilities to play with!

File Details

lifelocke-1.1-snapshot4.jar

  • B
  • Jan 2, 2026
  • 236.83 KB
  • 6
  • 1.21.11
  • Fabric

File Name

lifelocke-1.1-snapshot4.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:lifelocke-1387414:7410273"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Compatibility

  • This version has Server and Client versions 12
  • It is only compatible with itself

Bug Fixes

  • Grass Mob tried to attack players in Creative and Spectator with its magical attack (it did nothing, but still), this has been fixed

Additions

Items

  • Bottle of Grass Energy

    • Grants 30 minutes of Grass Type
    • As of yet unobtainable
  • Extended Bottle of Grass Energy and Extended Bottle of Fire Energy

    • The same as their respective non-Long versions
    • Grants the effect for a full hour
    • Unobtainable in survival as of yet
  • Grass Mob Spawn Egg

    • Its a spawn egg you know what this does

Changes

Entities

  • Grass Mob
    • Now has animations for when it starts hiding, stops hiding, and when it uses its magic attack while hiding

Types

  • Normal
    • Now has an activated ability
      • Upon pressing R, you now pocket the item you are holding in your main hand
      • Pressing R again swaps what you are holding with what is in your pocket
      • Dying makes the item drop where you stand, or tries putting it in your inventory if you have KeepInventory on
      • New gamerule, normal_has_ability, defaulting to true, can be set to false to make Normal not be able to use this ability at all