LifeLocke

A small mod that adds status effects corresponding to Pokémon types, adding fun new abilities to play with!

File Details

lifelocke-1.1-snapshot9.jar

  • B
  • Feb 10, 2026
  • 347.23 KB
  • 13
  • 1.21.11
  • Fabric

File Name

lifelocke-1.1-snapshot9.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:lifelocke-1387414:7603619"
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LifeLocke 1.1 Snapshot 9 Changelog

Bug Fixes

  • Added missing translations from previous snapshots
  • The default .lifelocke file was not a valid .lifelocke file, causing crashes when using an ability. This has been fixed

Changes

Entities

Psychic Mob

  • The Psychic Mob now chases after a player if they go farther away from it

All

  • The new mobs now stay near Tera Trial Blocks, running back to them if lured too far away

Types

Ground

  • Ground's Stone Platform ability can now spawn Deepslate variants of ores, Nether Gold Ore, Nether Quartz Ore, Deepslate, and Tuff
  • Diamond and Ancient Debris have been made rarer, Stone Variants and other ores have been made more common

All

  • Passive Status Effects are now applied every 17 ticks, lasting 19 ticks, instead of every tick, lasting 5 ticks
  • An exception is Dark's Night Vision, which is lasts 299 ticks, to avoid the flashing Night Vision gives when it is about to end

Technical

  • Added official support for custom types with other mods, via TypeContainers
  • Completely revamped how Types are registered, stored and handled to accomplish this