Legends-Superheroes-1.20.1-ss1.0.19.jar
Curse Maven Snippet
What's new
🔄 CHANGELOG - Snapshot 1.0.19
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- Ceiling Hang Animation Tweaked, Web now comes out from your hands.
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- Speedsters can slip and fall prone on freeze-breath ice.
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- Updated character weaknesses and added weakness detection to Batman’s Detective Mode.
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- Balanced Symbiote Adaptation with the new system and centered its HUD number.
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- Added distressed symbiote tendrils and screeches when exposed to fire or sonics.
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- Symbiote tendrils can extinguish touching fire and rescue you from imminent lava falls without interrupting safe jumps.
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- Added web-swing carrying for allies and friendly mobs, using your free hand to swing.
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- Added Web Zip rescues for falling allies, transitioning into a carry and swing.
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- Updated carried-entity rendering to address missing villager clothing and extra layers.
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- Fixed tether perch animation flickering and dive poses failing after building collisions.
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- Improved Arachnobatics kick activation and hit detection.
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- Added alternate swing tricks and new release flips, with updated animation timings.
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- Added sideways web trails and shot sounds to alternate spin tricks.
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- Improved long backward flips with upward momentum and corrected flip sound timing.
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- Replaced flat web attachment sprites with branching webs fitted to block surfaces.
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- Expanded Spider-Sense warnings for incoming projectiles, explosions, and hostile intent.
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- Added clearer directional danger indicators and warnings before provoking Endermen.
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- Added animated web counterattacks and optional server-configured projectile slow motion.
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- Preserved passive dodging and limited the full-screen Spider-Sense HUD to activation and dodge windows.
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- Restricted threat outlines to active Spider-Sense, obscured targets, and impaired vision.
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- Heavy damage can now force Banner into an uncontrolled Hulk transformation, with timed inputs to regain control.
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- Improved collision checks across grabs, pulls, and forced movement to prevent pushing targets through walls.
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- Fixed Mjolnir lingering against blocks instead of beginning its return.
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- Fixed Willpower Forcefield arm alignment and reduced first-person obstruction.
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- Fixed Willpower fire and shears swarms skipping enemies after failed hits.
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- Added autonomous Symbiote Rage and Surge assists, including enemy pulls, combo follow-ups, and defensive strikes.
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- Fixed Symbiote Rage retaliation failing against attacks from the front.
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- Added wall-pinning kick sequences to Symbiote Surge.
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- Fixed Tentacle Arms attack spamming and matched each attack to its correct arm and model animation.
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- Improved symbiote tendril textures with subtle wet highlights.
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- Added Symbiotic Aura to Symbiote Spider-Man’s Character Expressions.
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- Added the disableBifrostCoordinates gamerule.
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- Fixed Speed Force menus failing to open from inside their dimensions.
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- Updated Nova crafting recipe definitions.
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- Added speedster carrying animations and passenger travel through the Speed Force.
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- Added Symbiote Rage tentacle walking, toggled by double-tapping Jump.
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- Added 25% increased attack and ability damage for speedsters inside their matching Speed Force.
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- Fixed melee-scaled abilities losing applied damage bonuses.
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- Clarified Willpower ability descriptions, controls, and costs.
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- Prevent world corruption from construct explosion
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- Increased Willpower Gatling Gun damage from 8 to 10.
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- Decreased Willpower Gatling Gun shot interval from 4 to 3 ticks and removed shot willpower cost.
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- Increased Oa's Rocket cost from 20 to 40.
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- Increased Willpower Express cost from 25 to 40.
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- Increased Hal Corps cost from 25 to 40.
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- Changed Lantern Transform from a Toggleable to Timed Ability.
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- Increased wind-tunnel launch speeds by roughly 9% and reduced momentum loss after a boost.
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- Arachnobatics New Feature: Spider Grab. Crouch + right-click a friendly to carry them while swinging or rescue them with Web Zip. Left-click while carrying someone to throw them forward. You shoot a Spider-Web to catch them between nearby surfaces, with a ground catch when no suitable anchors are found. Caught players can hold crouch to lower themselves on a web strand though NPCs descend automatically.
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- Added two-handed wall and ceiling takedowns. While attached, aim at an entity and left-click to pull and pin it to the surface, with targeting up to 75 blocks away.
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- Improved wall contact for Spider Wall Crawling on glass panes, trim, and uneven surfaces, plus transitions around ledges and onto recessed walls if you will.
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- Wall-run edge leaps now require holding right-click while sprinting up the wall for Spider Wall Crawling.
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- Smoothed spider wall sliding and slowed the leg movement. Fixed the brief swing pose between wall-crawl animation loops.
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- Web Zip keeps its perch pose until the player actually moves now, so you won't be bouncing around in the perch pose anymore lol.
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- Spider air tricks use hold right-click + movement (A/D/S), and dive rolls use hold right-click + A/D, Right-click + Jump also triggers an air trick.
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- Web lines and tethers spread into opening silk fans on entities and blocks now, making the visual way better.
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- Added server config entityTetherTicks and blockTetherTicks. Defaults remain 100 ticks (5 seconds) and 600 ticks (30 seconds).
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- Tapping Left-Click is now restored from the previous version for Hawekeye.
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