Legends: Superheroes Unlimited

The official superhero expansion pack for the Legends Mod.
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Legends-Superheroes-1.20.1-ss1.0.23.jar

File nameLegends-Superheroes-1.20.1-ss1.0.23.jar
Uploaded
Oct 21, 2026
Downloads
595
Size
81.6 MB
Mod Loaders
Forge
File ID
9281268
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:legends-superheroes-unlimited-1593647:9281268")

Learn more about Curse Maven

What's new

- Fix Azurelib Crash with new Azurelib Version. (Update your Azurelib)
- Completely Rehauled Willpower Battery.
- Added /Willpower Oath toggleable, allowing compat. with Simple Voice Chat to say the oath instead.
- Added Battery Subspace Utility Ability.
- Added Willpower Resolve to Willpower Passive.
- Added Green Lantern Character Expressions.
- Fixed Web Swinging Arm sometimes going backwards then upwards first.
- Reduced Gatling Gun damage from 10 to 8.
- Reduced Weapon of a King damage from 150 to 135.
- Made Truncheon Select GUI cleaner.
- Increased Oa's Rocket and Hal Corps cost from 40 to 50.
- Increased Hal Corps cooldown from 30 to 40 seconds.
- Changed Cosmic Utility Radial Menu color from Gold to Sky Blue.
- Berserker Leap escaping is now just spamming space and left click.
- Fixed Tentacles Arms not being able to Swing while MovementImpaired.
- Increased Symbiote Blast damage from 15 to 20.
- Changed Symbiote Constructs Radial Menu color from Gray to Purple.
- Increased Symbiote Rages Symbiote Walk speed and Fluidity.
- Improved Iron Man's Energy Hud.
- Added Holographic Construction to Stark GUI's.
- Jarvis HUD Tweaked.
- Added Flash Character Mastery.
- Reworked gun handling for Joker's Revolver, Desert Eagles, Black Widow's Tactical Pistols and Green Lantern's Gatling Gun.
- Added gun recoil, aiming transitions, movement sway, visible first-person hands and ejected casings.
- Improved weapon draw, firing and reload animations, with synchronized gun sounds and subtitles.
- Fixed Joker's Revolver first-person position, grip rotation and flip reload.
- Added an ammunition display and reload status. Reloading uses Ability 1.
- Added double-damage gun headshots and distinct headshot/kill hit markers.
- Improved bullet hit detection against fast targets.
- Added rendered bullet tracers, muzzle flashes, material-based impact sparks and bullet marks.
- Bullets can break and pass through glass, glowstone, leaves and other fragile blocks, respecting griefing settings and block protection.
- Improved Iron Man's shoulder micro-guns with corrected muzzle positions, deployment timing, targeting and dedicated sound effects.
- Reworked Green Lantern's projected Gatling Guns into separate turret entities that follow the player and aim independently.
- Fixed projected Gatling Guns glowing red and improved their spin-up and firing feedback.
- Fixed Iron Man's target information: holograms appear beside targets, with blue inspection panels when looking directly at them.
- Reworked Moon Knight's Spatial Disintegration sky with moving stars, reversing celestial motion, cycling moon phases and a more visible moon.
- Fix ceiling crawling leaving a gap.
- Fix Green Lantern’s lantern works with other suits.
- Fix Locomotive Charge not lunging toward the target occasionally.
- Symbiote Spider-Man Character Mastery Added.
- Finalized Kryptonian Charge.
- Added Concussion Strike Passive to Spider-Man 2099 ANAD.
- Improved Whirlwind Ability Visual.
- Replaced Spider-Man 2099 Talon Strikes with Rake Spin Ability
- Replaced Spider-Man 2099 Astral Kick with Dimension Rip Ability.
- Replaced Spider-Man 2099 Decoy Strike with Hologram Explosion Ability.
- Replaced Spider-Man 2099 Web Fist with Future Trap Ability.
- Added Lyla Analysis Ability to Spider-Man 2099 Capabilities.
- Added Spider-Man 2099 Character Mastery.

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