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Legends: Superheroes Unlimited

The official superhero expansion pack for the Legends Mod.
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Legends-Superheroes-1.20.1-ss1.0.19.jar

File nameLegends-Superheroes-1.20.1-ss1.0.19.jar
Uploaded
Sep 30, 2026
Downloads
911
Size
76.3 MB
Mod Loaders
Forge
File ID
9016702
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:legends-superheroes-unlimited-1593647:9016702")

Learn more about Curse Maven

What's new

🔄 CHANGELOG - Snapshot 1.0.19

  • - Ceiling Hang Animation Tweaked, Web now comes out from your hands.

  • - Speedsters can slip and fall prone on freeze-breath ice.

  • - Updated character weaknesses and added weakness detection to Batman’s Detective Mode.

  • - Balanced Symbiote Adaptation with the new system and centered its HUD number.

  • - Added distressed symbiote tendrils and screeches when exposed to fire or sonics.

  • - Symbiote tendrils can extinguish touching fire and rescue you from imminent lava falls without interrupting safe jumps.

  • - Added web-swing carrying for allies and friendly mobs, using your free hand to swing.

  • - Added Web Zip rescues for falling allies, transitioning into a carry and swing.

  • - Updated carried-entity rendering to address missing villager clothing and extra layers.

  • - Fixed tether perch animation flickering and dive poses failing after building collisions.

  • - Improved Arachnobatics kick activation and hit detection.

  • - Added alternate swing tricks and new release flips, with updated animation timings.

  • - Added sideways web trails and shot sounds to alternate spin tricks.

  • - Improved long backward flips with upward momentum and corrected flip sound timing.

  • - Replaced flat web attachment sprites with branching webs fitted to block surfaces.

  • - Expanded Spider-Sense warnings for incoming projectiles, explosions, and hostile intent.

  • - Added clearer directional danger indicators and warnings before provoking Endermen.

  • - Added animated web counterattacks and optional server-configured projectile slow motion.

  • - Preserved passive dodging and limited the full-screen Spider-Sense HUD to activation and dodge windows.

  • - Restricted threat outlines to active Spider-Sense, obscured targets, and impaired vision.

  • - Heavy damage can now force Banner into an uncontrolled Hulk transformation, with timed inputs to regain control.

  • - Improved collision checks across grabs, pulls, and forced movement to prevent pushing targets through walls.

  • - Fixed Mjolnir lingering against blocks instead of beginning its return.

  • - Fixed Willpower Forcefield arm alignment and reduced first-person obstruction.

  • - Fixed Willpower fire and shears swarms skipping enemies after failed hits.

  • - Added autonomous Symbiote Rage and Surge assists, including enemy pulls, combo follow-ups, and defensive strikes.

  • - Fixed Symbiote Rage retaliation failing against attacks from the front.

  • - Added wall-pinning kick sequences to Symbiote Surge.

  • - Fixed Tentacle Arms attack spamming and matched each attack to its correct arm and model animation.

  • - Improved symbiote tendril textures with subtle wet highlights.

  • - Added Symbiotic Aura to Symbiote Spider-Man’s Character Expressions.

  • - Added the disableBifrostCoordinates gamerule.

  • - Fixed Speed Force menus failing to open from inside their dimensions.

  • - Updated Nova crafting recipe definitions.

  • - Added speedster carrying animations and passenger travel through the Speed Force.

  • - Added Symbiote Rage tentacle walking, toggled by double-tapping Jump.

  • - Added 25% increased attack and ability damage for speedsters inside their matching Speed Force.

  • - Fixed melee-scaled abilities losing applied damage bonuses.

  • - Clarified Willpower ability descriptions, controls, and costs.

  • - Prevent world corruption from construct explosion

  • - Increased Willpower Gatling Gun damage from 8 to 10.

  • - Decreased Willpower Gatling Gun shot interval from 4 to 3 ticks and removed shot willpower cost.

  • - Increased Oa's Rocket cost from 20 to 40.

  • - Increased Willpower Express cost from 25 to 40.

  • - Increased Hal Corps cost from 25 to 40.

  • - Changed Lantern Transform from a Toggleable to Timed Ability.

  • - Increased wind-tunnel launch speeds by roughly 9% and reduced momentum loss after a boost. 

  • - Arachnobatics New Feature: Spider Grab. Crouch + right-click a friendly to carry them while swinging or rescue them with Web Zip. Left-click while carrying someone to throw them forward. You shoot a Spider-Web to catch them between nearby surfaces, with a ground catch when no suitable anchors are found. Caught players can hold crouch to lower themselves on a web strand though NPCs descend automatically.

  • - Added two-handed wall and ceiling takedowns. While attached, aim at an entity and left-click to pull and pin it to the surface, with targeting up to 75 blocks away.

  • - Improved wall contact for Spider Wall Crawling on glass panes, trim, and uneven surfaces, plus transitions around ledges and onto recessed walls if you will.

  • - Wall-run edge leaps now require holding right-click while sprinting up the wall for Spider Wall Crawling.

  • - Smoothed spider wall sliding and slowed the leg movement. Fixed the brief swing pose between wall-crawl animation loops.

  • - Web Zip keeps its perch pose until the player actually moves now, so you won't be bouncing around in the perch pose anymore lol.

  • - Spider air tricks use hold right-click + movement (A/D/S), and dive rolls use hold right-click + A/D, Right-click + Jump also triggers an air trick.

  • - Web lines and tethers spread into opening silk fans on entities and blocks now, making the visual way better.

  • - Added server config entityTetherTicks and blockTetherTicks. Defaults remain 100 ticks (5 seconds) and 600 ticks (30 seconds).

  • - Tapping Left-Click is now restored from the previous version for Hawekeye.

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