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Legends: Superheroes Unlimited

The official superhero expansion pack for the Legends Mod.
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Legends-Superheroes-1.20.1-ss1.0.15.jar

File nameLegends-Superheroes-1.20.1-ss1.0.15.jar
Uploaded
Sep 24, 2026
Downloads
690
Size
94.9 MB
Mod Loaders
Forge
File ID
8962683
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:legends-superheroes-unlimited-1593647:8962683")

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What's new

Superheroes Changelog: 1.0.15

  • Optimized Web Zip prediction by removing duplicate clearance checks and repeated landing-point calculations.
  • Reduced unnecessary phasing checks and block-shape lookups during collision handling.
  • Reduced Mjolnir’s full throw-charge time from 60 to 40 ticks, matching its ready particles and pinning threshold.
  • Updated Mjolnir’s ready particles to support either hand and exclude lightning-calling mode.
  • Increased Overcharge’s initial charge restoration from 20 to 50.
  • Added temporary 150% Mjolnir charge during Overcharge, with stronger impact shockwaves and a return to the normal storage cap afterward.
  • Updated Thorforce, Warrior’s Fury, Hammer Spark, and lightning calling to respect the Overcharge cap.
  • Added Overcharge lightning arcs while holding Mjolnir or Stormbreaker, retaining shared hit limits when throwing or catching Mjolnir.
  • Preserved overcharged impact values when saving and loading both Mjolnir projectile variants.
  • Added an overcharge HUD indicator and adjusted weapon/body lightning visuals for charge above 100%.
  • Fixed Devourer King’s channeling position corrections resetting camera rotation.
  • Updated Overcharge’s ability description.
  • Compressed 18 Batman, Robin, Joker, Homelander, Superman, and Thor audio files, saving approximately 10.7 MB.
  • Added automatic PNG metadata stripping during export.
  • Added supporting fixtures for traversal, phasing, Mjolnir pinning, Overcharge, and Devourer King’s camera.
  • Fixed Moon Knight’s model scale in the Nexus.
  • Made Cosmic Judgement more forgiving against moving targets.
  • Added Hammer Spark launch and impact sounds.
  • Fixed recalled weapons entering the selected hand slot and clearing the recall pose.
  • Added right-click Stormbreaker recall and improved block collision handling.
  • Fixed door interactions accidentally triggering Mjolnir recall.
  • Added multi-target chaining to Mjolnir and Stormbreaker throws.
  • Fixed Stormbreaker throws veering away from the crosshair.
  • Enhanced Stormbreaker lightning ricochets, nearby enemy shocks, and Weapon of a King effects.
  • Improved Storm Striker’s lightning visuals, retained airborne lightning, and added a nine-strike cone.
  • Added a crouching Bifrost attack that instantly strikes an aimed enemy, prioritizing players.
  • Smoothed Mjolnir’s transition into sprint flight.
  • Added Vortex Trap wind visuals.
  • Fixed Spider Slingshot web fading and sideways wall-running web direction.
  • Added Lantern orb carrying, enemy crushing, escape mechanics, and capture cooldowns.
  • Fixed peaceful mobs escaping carry orbs before release.
  • Added Lantern projectile redirection with a cooldown.
  • Applied consistent energy materials and more noticeable formation effects across Lantern combat constructs and tools.
  • Added Willpower ring glow and movement trails.
  • Improved Forcefield formation, first-person arm poses, and impact ripple/crack positioning.
  • Added a manifested wall that launches forward to damage, knock back, and slow enemies.
  • Reworked Willpower Hand into independently controlled hands that scale with Willpower, and fixed activation cancellation.
  • Improved Gatling Gun targeting and hit feedback, and added guided rocket volleys.
  • Improved Jet Squadron targeting, attack commands, sprint flight speed, and add HUD.
  • Reworked Lantern Blast into a charged multi-target attack with a continuous charge animation.
  • Added autonomous Lantern tool swarms with Willpower costs, protected-block checks, and cargo return.
  • Added limited shields, hammer strikes, and binding constructs to Hal Corps.
  • Reduced packaged texture size by removing unnecessary PNG metadata.
  • Separate uncommitted Legends Core additions:
  • Added configurable player-skin hat visibility with suit helmets.
  • Increased the high-speed sprint burst to three times normal sprint speed.
  • Moved sonic-boom effects behind the player.
  • Added Brief Muzzle Flash to guns.
  • Fixed Jokers Revolver reloading everytime you shoot.
  • Added Hulk Grab to Hulk (Right Click).
  • Added Rage Step during Raged Frenzy (Crouch + Right Click).
  • Added stronger Hulk Grab and Rage Step effects during Worldbreaker.
  • Added green lightning impacts to Worldbreaker punches.
  • Improved Gamma Bombardment’s size, beam effects, and lightning.
  • Added gamma-scaled destruction to Gamma Bombardment when ability griefing is enabled.
  • Improved Radioactive Lockdown’s gamma effects.
  • Fixed Worldbreaker punch effects triggering before confirmed hits.
  • Improved Speed Force and Negative Speed Force visuals.
  • Fixed the seam in both Speed Force renders.
  • Improved Speed Force shader compatibility.
  • Fixed Daredevil’s Radar Sense with shaders and restored its clear viewing radius.
  • Removed armor and suit stand highlighting from Radar Sense.
  • Reworked Board Bash into a multi-target ricochet attack.
  • Added glowing trails to Board Bash.
  • Increased Board Imprisonment punch damage and improved impact effects.
  • Added first-person rendering for Silver Surfer’s board.
  • Reworked Cosmic Whirlpool with momentum and timed enemy releases.
  • Improved Cosmic Whirlpool steering and added crouching to brake.
  • Updated Silver Surfer’s ability swaps.
  • Reduced Warpdash’s healing and mana restoration to 1 per hit.
  • Reduced Cosmic Judgement’s maximum damage to 40.
  • Reduced Devourer King’s damage to 100–135.
  • Added prone immunity during Devourer King.
  • Restricted movement and other abilities during Hammer Spin’s opening.
  • Added Willpower scaling to Lantern construct strength and projectile speed.
  • Improved Lantern projectile tracking.
  • Increased Oa’s Rocket barrage tracking chance to 50%.
  • Added target-tracking Gatling cannons and a third cannon at high Willpower.
  • Reworked Willpower Hand to create extra hands as needed.
  • Added squeezing damage and Willpower scaling to Willpower Hand.
  • Fixed aiming animations for Willpower Beam and Willpower Hand.
  • Added a supporting clone to Willpower Swords at high Willpower.
  • Added ricochets to Lantern Daggers.
  • Added smaller homing turbines to Turbine Smash.
  • Added enemy tracking to Willpower Express.
  • Added defensive walls to Hal Corps.
  • Improved Hal Corps durability, damage, and lifespan.
  • Improved Jet Squadron lifespan and Willpower scaling.
  • Improved Lantern Teleportation targeting and prevented failed teleports from spending Willpower.
  • Changed Lantern orb capture to Hold Right Click + Left Click.
  • Changed Lantern wall creation to Hold Right Click + Switch Mode.
  • Fixed Lantern controls interfering with suit stands.
  • Updated suit dossier pagination for the enlarged book.
  • Fixed animation callback crashes.
  • Updated ability descriptions.

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