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LegendQuest ReForged

A complete RPG character system for Minecraft: races, classes, skills, feats and karma, all defined in datapacks rather than code. Server-authoritative - vanilla clients can join and play.
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LegendQuest ReForged 2.6.0+mc26.1.2

File namelegendquest-2.6.0+mc26.1.2.jar
Uploader
sablednahsablednah
Uploaded
Sep 19, 2026
Downloads
13
Size
1.1 MB
Mod Loaders
NeoForge
File ID
8925830
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:legendquest-reforged-1658748:8925830"

Learn more about Curse Maven

What's new

Standards is still required, and its version requirement is unchanged. The new voice feature needs Simple Voice Chat, which is entirely optional: without it LegendQuest behaves exactly as it did.

Your party is a voice channel

  • Join a party and you are in its voice channel. Members hear each other at any distance — and still hear whoever is standing next to them, so the room you are in does not go silent. Leaving the party leaves the channel.
  • It needs the Simple Voice Chat mod on the server. Without it nothing changes and nothing is said about it; with it, the channel is arranged for you and you are told when you are in it.
  • /party voice puts you back in your party's channel if you left it from Simple Voice Chat's own screen. The channel is hidden and locked so that strangers cannot wander into a party's conversation, which also means it cannot be rejoined from that screen — hence the command.
  • If you are already in a voice group of your own, LegendQuest leaves you there rather than dragging you out of a conversation you chose, and tells you how to switch.
  • Turn it off with party.voiceChannel = false in the config.
  • Text mutes do not apply to voice. LegendQuest does not own the mute and Simple Voice Chat has moderation of its own; a server that needs a player silenced in voice should silence them there.

Advancements

  • LegendQuest has its own advancements tab, 19 of them: the character line (race, class, levels 5/10/20 and the cap, a first skill, a first feat, a respec), karma in both directions, and parties — plus hidden and challenge entries for mastering every class, playing every race, and a party whose members are all online and at the cap.
  • They are plain vanilla advancements, so they work on an unmodded client and show up in Better Advancements.
  • Progress you already had counts. Everything is re-offered when you log in, so a character who was level 30 before this arrived gets those advancements straight away.
  • Pack authors can grant them too: the criterion names are documented in the README and work from any datapack, and a pack can replace a shipped one by using the same id.
  • advancements.enabled = false switches the lot off.