LegendQuest ReForged 2.5.1+mc1.21.11
Curse Maven Snippet
What's new
A fixes release. Packs, config and the Standards requirement are unchanged, so dropping in the new jar is all there is to it.
Fixed
- Fake players from other mods no longer crash LegendQuest's networking. Deployers, automated attackers and any mod handing a fake player a character update gave LegendQuest a player whose connection has nothing behind it, and asking that connection which mod channels it supports threw an error out of whatever was running at the time. LegendQuest now skips fake and disconnected players before it asks. Reported by the Chronicler session; ZombieMod and Chronicler carry the same guard.
- Party chat and chat rank titles cope with a message that has no player. Standards' self-test sends one, and LegendQuest's party router and rank title logged an error each time. They now simply decline.
[no-store-update]
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