LegendaryItem
Curse Maven Snippet
What's new
- Added iron, gold, and diamond horse armor (loot/merchant only — higher rarity chances)
- Added leather horse armor (craftable — normal rarity chances)
- Added Nautilus Chestplate (drop from Elder Guardian/Drowned)
- Added Turtle Helmet
- Added Chainmail armor (not craftable)
- Added Trident
- Added Elytra
- Added Bow, Crossbow, Fishing Rod
- Added Arrows (all variants)
- Added Carrot on a Stick and Warped Fungus on a Stick
- Added Copper tools and weapons
Improved rarity system
- Rarity chances now depend on how the item is obtained: items that can't be crafted and are hard to find have higher chances of rolling Epic or Legendary
- Netherite is special: it starts from a Diamond roll and gains a random bonus of +0/+1/+2 tiers, reflecting that it's an upgrade rather than a base material
Rarity everywhere
- Items inside chests receive their rarity when you open them
- Mobs have their equipment assigned a rarity at the moment they die
- Villagers and Wandering Traders assign rarity at the moment of purchase
- Items picked up from the ground receive their rarity on pickup
- Works in Creative mode as well
New command
/legendary scan [radius]— retroactively assigns rarity to all items already present in the world (chests, items on the ground, mob equipment). Useful if you installed the mod on an existing world
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

