LegendaryItem
Curse Maven Snippet
What's new
- Added iron, gold, and diamond horse armor (loot/merchant only — higher rarity chances)
- Added leather horse armor (craftable — normal rarity chances)
- Added Nautilus Chestplate (drop from Elder Guardian/Drowned)
- Added Turtle Helmet
- Added Chainmail armor (not craftable)
- Added Trident
- Added Elytra
- Added Bow, Crossbow, Fishing Rod
- Added Arrows (all variants)
- Added Carrot on a Stick and Warped Fungus on a Stick
- Added Copper tools and weapons
Improved rarity system
- Rarity chances now depend on how the item is obtained: items that can't be crafted and are hard to find have higher chances of rolling Epic or Legendary
- Netherite is special: it starts from a Diamond roll and gains a random bonus of +0/+1/+2 tiers, reflecting that it's an upgrade rather than a base material
Rarity everywhere
- Items inside chests receive their rarity when you open them
- Mobs have their equipment assigned a rarity at the moment they die
- Villagers and Wandering Traders assign rarity at the moment of purchase
- Items picked up from the ground receive their rarity on pickup
- Works in Creative mode as well
New command
/legendary scan [radius]— retroactively assigns rarity to all items already present in the world (chests, items on the ground, mob equipment). Useful if you installed the mod on an existing world
This mod has no additional files

