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legend of Notch: Reincarnation

The 2013 story RPG mod, fully rebuilt for 1.8.8 - 5 classes, 12 bosses, a hand-built world and a real ending
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legendofnotch-1.14.jar

File namelegendofnotch-1.14.jar
Uploader
EastonDEVEastonDEV
Uploaded
Sep 19, 2026
Downloads
18
Size
31.5 MB
Mod Loaders
Forge
File ID
8920006
Type
R
Release
Supported game versions
  • 1.8.8

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:legend-of-notch-reincarnation-1621477:8920006")

Learn more about Curse Maven

What's new

1.14 - The Night Shift

A pass over what the original 1.1.7 build had that this one didn't, plus every screen re-checked for covered text.

Restored

  • Potion tiers: the alchemist's second page sells Mana/Health Potion II and III.
  • More of the original's loot, on its own sprites: Turtle Shells, Turtle Poison, Snake Eggs, Spider Poison, Fire String, Frozen Bones, Ice String (ice spiders), Blazing and Lava Crystals (Hell zombies), the Lava Rod (Blazes) and the Blaze Sword - a Warrior blade above platinum that only a Nether Warrior drops. All sell at the Sell Block.
  • Mombo's errand asks for three Turtle Shells again.
  • Townsfolk walk again: citizens stroll Port Juno and the desert city; shopkeepers, guards and story characters hold their posts.
  • The achievements page (Esc > Achievements): all sixteen awards, each earned for real - the story chain, the elemental and Infinity armour sets, Legend at level 50, Businessman at 100,000 coins earned, and Exploration God for setting foot in every region.
  • "Problems with Mod" on the pause menu: respawn missing NPCs and the Sell Block, Unstuck me! to Port Juno, and Story Fixed to put back a boss that vanished mid-fight.
  • A notice when the mod is loaded into a world that is not its map.

Screens

  • Tall shop layouts now fit the window instead of losing their bottom rows, Close button and money line; prices no longer run under the Buy button; long labels get their price on a second line.
  • Mage Book, Teleporter, Salia's stone and the launch notice laid out on their art with nothing covered; credits, cutscenes and the world map hide the HUD.
  • Shops show the item's tooltip on hover, so the level requirement is visible before buying.

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