legendofnotch-1.14.jar
Curse Maven Snippet
What's new
1.14 - The Night Shift
A pass over what the original 1.1.7 build had that this one didn't, plus every screen re-checked for covered text.
Restored
- Potion tiers: the alchemist's second page sells Mana/Health Potion II and III.
- More of the original's loot, on its own sprites: Turtle Shells, Turtle Poison, Snake Eggs, Spider Poison, Fire String, Frozen Bones, Ice String (ice spiders), Blazing and Lava Crystals (Hell zombies), the Lava Rod (Blazes) and the Blaze Sword - a Warrior blade above platinum that only a Nether Warrior drops. All sell at the Sell Block.
- Mombo's errand asks for three Turtle Shells again.
- Townsfolk walk again: citizens stroll Port Juno and the desert city; shopkeepers, guards and story characters hold their posts.
- The achievements page (Esc > Achievements): all sixteen awards, each earned for real - the story chain, the elemental and Infinity armour sets, Legend at level 50, Businessman at 100,000 coins earned, and Exploration God for setting foot in every region.
- "Problems with Mod" on the pause menu: respawn missing NPCs and the Sell Block, Unstuck me! to Port Juno, and Story Fixed to put back a boss that vanished mid-fight.
- A notice when the mod is loaded into a world that is not its map.
Screens
- Tall shop layouts now fit the window instead of losing their bottom rows, Close button and money line; prices no longer run under the Buy button; long labels get their price on a second line.
- Mage Book, Teleporter, Salia's stone and the launch notice laid out on their art with nothing covered; credits, cutscenes and the world map hide the HUD.
- Shops show the item's tooltip on hover, so the level requirement is visible before buying.
This mod has no additional files

